#Author #Interviews: #writer Peadar Ó Guilín discusses #setting & #pointofview in #writing. Thanks, @TheCallYA!

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For more than ten years, Peadar Ó Guilín has been riveting readers with his fantasy and science fiction. His latest, The Invasion, hits American bookstores this week. To celebrate, I’m pleased to present his thoughts on the influence of Ireland’s landscape, as well as the challenges of using multiple points of view, while writing The Invasion’s thrilling predecessor, The Call. For a brief study of Ó Guilín’s writingplease click here.

~Landscape~

The Grey Land itself does as much as the Sídhe to trap the adolescents Called there. I could swear I caught a touch of Dante mixed among the Grey Land’s snares. True?

Absolutely true. Dante influences everything I write. In my first novel, The Inferior, I tried hard to model the world on that of The Divine Comedy. I even began the book with a quote from The Inferno and included a Dante Easter Egg in the middle of the story. It was way too obscure a reference, though. Not even the readers of the Italian translation got it.

However, while he has been a huge inspiration, my aim in The Call was the opposite of Dante’s. Rather than creating a system of perfect justice, I was trying to show the random nature of outcomes. Of awful things happening to the good and the bad alike.

The Sídhe surround Ireland in a mist no one can exit or enter. I tried to make my way through some impossible fog in Galway once, and gave up at the first pub I found. Did your inspiration for the fog come from myth or experience?

It probably came from watching too many cheap horror movies as a kid. We humans are often afraid of things we suspect are there but cannot properly see. This is why anything that cuts down the character’s vision gives readers the heebie-jeebies!

The windows between the Grey Land and the Many Colored Land are a particularly sadistic touch on your part. The lush vibrance of Ireland burns brightest in the windows than when we walk with Nessa and the other students at the survival college. Was the sparse allowance of setting details outside The Grey Land a conscious choice?

I created the Grey Land to be a hell. The Windows are there to make it so much worse. The Sídhe live in horror and pain, but any time they want, they can see those who ruined their lives enjoying the paradise that was stolen from them.

Meanwhile, the inhabitants of that paradise, rarely notice it.

“The Twisted Path” is one of my favorite bits of setting. Sensory details mesh around Nessa as well as in her, making us question our own senses. How did you strike upon this balance of mental and physical detail?

I was trying to imagine what it would be like to be in two completely different worlds at the same time. In reality, I suppose it would twist you inside out and kill you instantly. But what would it feel like if you could survive it? That was my thinking.

As a writer, do you see the Grey Land’s intrusion anywhere in your Ireland? Where does reality feel thinnest?

The most magical experiences I have occur when I am in the presence of a living wild animal that is going about its business as if I don’t exist.

~Point of View~

What process led you to utilize the p.o.v.s of students and teachers alike in telling The Call instead of using only Nessa’s perspective?

If you read books from the 70s and 80s, you will see a lot of jumping around from one character’s point of view to another’s. It can confuse the reader and jolt them out of the story, so over time, we have seen a shift to tight third person narratives. I myself prefer to stick with no more than one character per chapter.

However, a good, old-fashioned omniscient narrator can do so much more in far fewer words. The narrative voice of The Call provides the overall tone of the book. It is portentous, and wise and ironic — all things that the main character, Nessa, is not. If I stuck with her voice, the atmosphere would have been a very different one. Less like a dark fairy tale.

The page count would have doubled too, as I contorted the story structure in order to put her in a position to witness or hear about, every important event.

In a past interview you noted that Conor was a difficult character to write. Besides Nessa, which character was a joy to write from and why?

I loved Megan, of course, because she will say the sort of things I never would myself. Cahal was fun too, simply because his personality appeared out of nothing on the page as I was writing his Call.

I’m not going to ask for spoilers, but did you find a character in The Invasion to be as challenging as Conor? In what way?

There were several characters in The Invasion that caused me a lot of trouble. The Warden, Maurice, The Professor. The plot of the book relies on a great many moving parts that the characters need to slip into place with subtlety. They didn’t always want to cooperate.

On the other hand, I had great fun with Liz Sweeny.

One crime I’ve seen committed in young adult novels is the use of cardboard cutouts for second-string characters, lifeless save for the moment they flash for a plot point before fading into the story’s ether. (Don’t worry, you’ve committed no such crime.) Do you have any tips for other writers to help them carve out moments in the story to develop the crucial supporting cast?

I think you have included the answer in the question.

The key to a character’s solidity, is the effect they have on the world around them as they pass through it. Where were they before they appeared on the page? Where are they going after? What are the clues that show us that they existed before this? Somebody might have mentioned them, casually. Or cursed them. Or prayed for them. Maybe an item of clothing went missing that they are now wearing and that will turn up later on a battlefield.

Show me their footprints!

My deepest thanks to Peadar for sharing his time, experience, and beautiful photos of his homeland. The Call and The Invasion are both available online and in bookstores. Pick up your copies today!

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After so much danger, Nessa and Anto can finally dream of a happy life. But the terrible attack on their school has created a witch-hunt for traitors — boys and girls who survived the Call only by making deals with the enemy. To the authorities, Nessa’s guilt is obvious. Her punishment is to be sent back to the nightmare of the Grey Land for the rest of her life. The Sídhe are waiting, and they have a very special fate planned for her.

Meanwhile, with the help of a real traitor, the enemy come pouring into Ireland at the head of a terrifying army. Every human they capture becomes a weapon. Anto and the last students of his old school must find a way to strike a blow at the invaders before they lose their lives, or even worse, their minds. But with every moment Anto is confronted with more evidence of Nessa’s guilt.

For Nessa, the thought of seeing Anto again is the only thing keeping her alive. But if she escapes, and if she can find him, surely he is duty-bound to kill her…

Read on, share on, and write on, my friends!

#lessons Learned from #DianaWynneJones: Mentors deserve #character arcs as much as #Heroes.

A common writing topic among my adult learners is an argument for better mentor programs among urban and rural youth. The majority of my students have lived many chapters before school: military service, lost jobs, parenthood, health problems, jail time. And in those chapters they had one adult who was there for them while their own loved ones wouldn’t, or couldn’t, support them. Time and again, their stories testify to the power one good grown heart can have in an uncertain life.

Such is the power of a Mentor, an amazing presence one can have in real life, as well as in fiction.

51473OvY5zL._SX325_BO1,204,203,200_.jpgSometimes it’s not a bad idea to refuse a Call until you’ve had time to prepare for the “zone unknown” that lies ahead. In mythology and folklore that preparation might be done with the help of the wise, protective figure of the Mentor, whose many services to the hero include protecting, guiding, teaching, training, and providing magical gifts….Meeting with the Mentor is the stage of the Hero’s Journey in which the hero gains the supplies, knowledge, and confidence needed to overcome fear and commence the adventure.  -Christopher Vogler, The Writer’s Journey

One element irks me about this Mentor business, though: these characters often don’t get much time to grow. Adults so often come pre-set in Young Adult and Middle Grade: they represent all that’s wrong with the story’s universe, or they’re created soley for cannon fodder to inflict emotional damage on the young hero. Of course those that mentor will provide and guide as Vogler mentions, but when it comes time to act, the Mentor either cannot help, or will not. Even Dumbledore, one of THE Mentors in the fantasy genre spanning Middle Grade and Young Adult, admits in Order of the Phoenix to purposefully withholding information from Harry so he could be a kid for a little longer. Well, that withholding led to Harry dragging his friends into an ambush and Sirius Black getting killed off. So I guess Dumbledore does grow, but it takes, you know, FIVE BOOKS for that to happen.

Why not give the Mentor a chance to grow throughout the plot, right there alongside the Hero?

Diana Wynne Jones’ Enchanted Glass shows not only the power of the Mentor/Hero relationship, but the strength of a story that allows both characters to develop.

Now being a Middle Grade fantasy, the book’s blurb will of course talk about the child character, Aidan:

Aidan Cain has had the worst week of his life. Creepy, sinister beings want him dead. What’s a boy to do?

When you open to the first page of the story, however, you don’t hear about Aidan at all:

When Jocelyn Brandon died–at a great old age, as magicians tend to do–he left his house and his field-of-care to his grandson, Andrew Brandon Hope. Andrew himself was in his thirties.

Say what? Why are we meeting this guy first?

51BWYaYblWL._SX334_BO1,204,203,200_Jones spins the Hero’s Journey round and round and upside down and settles it just the way she wants. In a way, Andrew and Aidan are both heroes, even though Andrew ticks a lot of the boxes for Mentor: he takes Aidan into his home, helps him cope with the loss of his family, protects him from the sinister, teaches him about magic and the curious lives hiding about the town, such as the giant who comes to the shed to eat overgrown vegetables every night.

At the same time, Andrew has to grow, too. When we meet him, he is very quiet and mild. This softie-sort of demeanor makes the grandfather’s staff think they can boss Andrew around.

“And I do hope you’ll continue to work for me just as you did for my grandfather,” he said.

To which she retorted, “I don’t know what you’d do if I didn’t. You live in a world of your own, being a professor.”

“I’m not a professor,” he pointed out mildly.

Mrs. Stock took no notice of this.

They couldn’t be clearer of their opinions of Andrew than in their actions. Heck, Mrs. Stock won’t even let Andrew move the furniture around. Every time he redoes the living room, she spends the whole day moving it back, pissed to blazes at him for taking the piano out of its “hallowed corner” and the chairs and lamps away from their “traditional places.” She punishes him with terrible casseroles, but Andrew just ignores them.

Ignoring isn’t the same as growing, though. We start to see his spine stiffen as he deals with the gardener Mr. Stock (no relation). Mr. Stock is obsessed with growing the best veg for the summer fête, and he uses Andrew’s garden to do it while ignoring the lawn, flowers, trees, etc. If Andrew dares ask Mr. Stock to see about the flowers or lawn, Mr. Stock takes to dumping veg rejects in the kitchen, kicking the stained glass door as he goes, rattling glass panes everyone knows to be exceedingly old…and, as it happens, magical.

The magic in the glass is just one of the many things Andrew does not remember. He needs his own Mentor (found in another gardener, no less) to help him sift through the past for all the vital magic lessons from his grandfather, plus learn about the odd bits and pieces about the field-of-care, like the curious counter-parts, and the strange Mr. Brown who’s taken over a chunk of Andrew’s land.

The climax comes with serious growth in both hero and mentor: Aidan’s able to tap his inner magic to create a fire no invader could penetrate, and Andrew remembers enough of his grandfather’s teaching to summon the powers of his enchanted glass to send the Fairy King back to his own home. Only now, with this success, is Andrew seen as someone to respect, as Mr. Stock admits (to himself, anyway):

He picked up the great marrow and seemed about to hand it to Andrew. Then it clearly struck him that Andrew was too importantly powerful now to carry produce about.

But this victory wasn’t just Andrew’s power, or Aidan’s. It’s a team effort between Hero and Mentor to deal with the Fairy King and his little minions from the get-go until the final thunderclap of magic and acorn flood.

Such is the growth I strive to create in my own characters populating Fallen Princeborn. The protagonists have their own valleys of struggle to walk through, but so does their mentor. He’s forgotten what hope is, and has given up on any sort of change to heal his world. When my heroine arrives, however, and brings a storm of chaos with her, he begins to feel hope again. Experiences hope again. And in that hope, he starts to find the old courage and strength that once held him fast against the enemy.

Even good grown hearts know pain and doubt. They deserve a chance to heal and grow, just like a hero. Heroes of any age want to look up to someone, but they need to relate to someone, too. The Hero’s Journey needn’t be completed by the Hero alone. Let readers walk the Mentor’s Journey, too, and experience a path through the story-world so often left unknown.

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#Writing #Music: Lalo Schifrin

“Mommy, play Harry’s hot dog song again!”

“Yeah, Mommy. Play it!”

I may roll my eyes, but I concede. Every kid’s going to have their favorite song about hot dogs, right?

Not what you were expecting, I wager. But that sax will set Bash a’boppin’ every time. Even Biff’s  bear-friends Mel and Grand-Père will dance to this tune.

(For the record, Blondie is tolerant, but would prefer her sweet pop songs. Or AC/DC. 7 going on 17, I swear…)

If there must be a song about hot dogs in my house, then I’m glad it’s by one of the smoothest bad-ass composers of the twentieth century,  Lalo Schifrin.

This man is a living institution, a game-changer. He started composing in the 1950s and hasn’t stopped since. Seriously, this man is STILL writing music. He’s created for television shows like The Man from U.N.C.L.E.  and Mission: Impossiblefilms like Cool Hand Luke and Kelley’s HeroesHis score tears down the road with Steve McQueen in Bullitt. When Bruce Lee kicks ass in Enter the Dragon, Schrifin’s kickin’ it right along with him. When Chris Tucker and Jackie Chan go after the mob, Schifrin is…hang on, he did ALL the Rush Hour movies?

thSo I’m not talking about those. I want to look at two quintessential themes from a quintessential action film: Dirty Harry.

Though Schifrin supposedly scored four of the five films (I have a very stubborn conspiracy theory about Dead Pool, but I shan’t bore you with it here), the groundwork themes are to be found here, in the first film. Not only does Schifrin capture both environment and hero in Dirty Harry’s theme, but also madness and villain in Scorpio’s.

Let’s look at Dirty Harry first.

“Mommy, is this Charlie Brown music?” Biff asks every time this is on. I was stumped at first, but then realized Biff’s actually making a pretty decent genre connection: Vince Guaraldi’s compositions for the Peanuts specials are jazz in nature. Schifrin uses what Nick Redman defines as “urban jazz-funk.” Percussion is the star here, with the bass guitar a close second. The snare and bongos weave a layered energy throughout the theme–feet walking, cars honking, countless rhythms confined to this one hard space. The strings change the mood beautifully too, from the uneasiness of the violins to the steady groove of the basses and cellos. My favorite moment, though, is just around the 3:00 minute mark, when all falls away but the bongo and keyboard while Dirty Harry takes in the crime scene. For all the raw energies moving through the city, this halt to stop and think under a soft harmony makes me wonder if there’s more to this gritty cop than meets the eye.

With Scorpio, it’s aaaaall about what’s going on inside him.

Just listen to that first minute: deliciously unnerving. The whining effect that makes your ears twitch, the off-beat percussion–THIS, the percussion, is one of my favorite elements. Scorpio has no definable rhythm. He moves, he waits, he watches victims, he waits. The percussion only grows when he’s chosen a victim.

And the voice–oh, that voice! My daughter hates this song because the singer freaks her out. The singer’s sweet dissonance calls out like a siren for Scorpio to make his next kill; hell, you see that gleeful pleasure on his face when he chooses his next victim for a sniper shot.

But then comes the fuzz petal and bass, and a steady percussion announces a new rhythm: there’s law on the scene. The voices multiply and swell as Scorpio runs. The track climaxes with, of all things, a shaker. Lalo Schifrin makes a shaker sound totally bad-ass. Who else can do that? No one, I say!

Even actor Andrew Robinson, who played Scorpio, understood the power of Schifrin’s music. In one documentary (watched by Bo, who watches any and every documentary about favorite films), Robinson described meeting Schrifin by chance and thanking him for “making that character memorable,” and thereby giving Robinson a career. Robinson’s portrayal is powerful, yes, but the sirens, the drums, the guitar–they bear witness to the Scorpio’s outsides AND insides without any extra visuals. We feel this villain’s psychotic nature thanks to Schifrin.

We feel the city’s neon grit thanks to Schifrin.

We feel the hero’s inner calm amidst blood splatter and shell casings thanks to Schifrin.

Some stories require fun whimsy, or epic sweeping beauty, or the quiet dance of curious love. But for the streets of rundown hot dog stands, pawn shops, and ma-and-pa groceries, for the tattered scroungers and their shopping carts of cans, for the hunter flicking his cigarette into the gutter outside the alley where they, the notorious they are known to hang out….for the streets stained with the fluids of human and machine…

Look no further for inspiration than Lalo Schifrin.

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#lessons Learned in #worldbuilding for #fiction: #TheCall by Peadar Ó Guilín

In my previous world-building study, I noted the mix of normal and abnormal details to help create an other-wordly atmosphere in Jeff Vandermeer’s Annihilation. Nature is the focus of such details, as someone or something is altering the environment.

Not all stunning stories have to dwell on the environment, however. Sometimes a writer can build the world with pieces of society, of the “normal” one experiences when moving about in daily life. In Peadar Ó Guilín’s  The Call, that normal is, well, pretty f’d up. But a girl like Nessa isn’t going to let the new normal of her world dictate when she dies: not the doctors who want to put her to sleep because she has polio, or the Sídhe who hunt all of Ireland’s adolescents in the Grey Land.

To look at how Ó Guilín builds this “normal,” I’m going to focus on the first ten pages of the novel.

Page 1: “She knows nothing about the Three Minutes yet.” This second sentence starkly contrasts the first line about Nessa turning ten and overhearing her parents argue. That’s a pretty bland normal–kids hear their parents argue all the time. But what is this “Three Minutes”? The fact it’s capitalized tells us that whatever this is, it’s important. It’s something worth arguing over. The rest of the page tells us parents are desperate to hide the Three Minutes from all children under ten. Why? We have to keep reading.

Page 2: “Oh for Crom’s sake.” What ten-year-old says this? Biff and Bash are eager to cram “poop,” “patoot,” and “pee pee water” into as many conversations as possible. I’ve heard a few kids Blondie’s age say “damn,” “shit,” and even one “bitch.” But never “Crom.” Does this have to do with where she lives? We don’t know the place yet.

“This is the first hint of the fear that will never leave her again; that will ruin her life as it has ruined the life of everybody in the whole country.”  Okay, something is definitely wrong in this country. There’s a desperation among adults to keep kids as innocent as possible. Referencing pagan deities instead of the common God when cussing. The Three Minutes must be pretty nasty. But what is it? We have to keep reading.

Page 3: “She has never asked herself where all the teenagers were.” Now we’re genuinely unsettled. That’s a huge chunk of population utterly absent, and not just from a town, but from a country. What in Sam Eliot is going on?

“But if she refuses to let the doctors put her to sleep, this is the future: Sometime during her adolescence, the Sídhe will come for her, as they come these days for everyone. They will hunt her down, and if she fails to outrun them, Nessa will die. Before we were unsettled, but now we’re downright scared. Not only is euthanizing disabled children considered both logical and preferential to letting them live, but all children at some point must be prey to some group. If you don’t know what the Sídhe are, you can gauge by Ó Guilín’s choice of the phrase “they come these days for everyone” that this group is damn powerful. The chances of human beings having that kind of grip on an entire country’s psyche is possible, but something about Nessa’s “hysterical, horrified” screaming when told about the Three Minutes says we’re not dealing with our normal human villainy.

Page 4: “Everything is old and everybody is old too.” Nessa is at a bus station, where old folk stand guard, sell tickets, drive the bus, and so on. Ó Guilín points out Nessa and her friend Megan are the only youths there, again to emphasize how little young blood there now is in this environment.

“The tired engine burps fumes of recycled vegetable oil so that everything smells deep fried.” Not only is this a great sensory detail, but it also builds on the previous hint about everything being old. Why would the bus be operating on vegetable oil? If the bus looks ready to fall apart, then surely new buses can be built, right?

Page 5: A big, middle-aged police sergeant waits by the bus, brandishing an iron needle four inches long…he swabs it with alcohol and jabs it into the arm of everybody getting on….”My apologies! Iron’s supposed to hurt them.” As far as we’re told, everyone around Nessa looks pretty normal. Whatever these Sídhe are, they have the capability to look like us. Damn.

When Megan steps up to face the needle, the sergeant makes extra sure she’s no spy. She takes the iron well enough, but the second he withdraws it, she kicks his feet from under him and twists his arm up behind his back so that the adult, twice her size, is on his knees before her. Kid fighters have been in stories for a while, but this is a very blatant disregard for the adult authority in society. I love this touch: so many adults in this environment are elderly and withered. They’ve been utterly inept at stopping the Sídhe from doing whatever they do to kids, so the kids have to take it on themselves to be the violent warriors in order to defend themselves.

Page 6: Shortly after Lifford, they roll over a bridge into what used to be Northern Ireland. Nobody cares about that sort of thing anymore. The only border recognized by the Sidhe is the sea that surrounds the island from which they were driven thousands of years before. No human can leave or enter. No medicines or vaccines or spare parts for the factories that once made them; nor messages of hope or friendship; nothing. WHAM. Ó Guilín brings reality down like an ambush of arrows. This is why everything is so old. This is why there are no young people from elsewhere. And what’s better (for the reader) and worse (for the characters) is the motive Ó Guilín gives in one line: “the island from which they were driven thousands of years before.” Ireland was theirs, until the humans took it.

What enemy could be more terrible than one that’s ancient, magical, and really, really angry?

Page 8: “We’ve had a Call,” she cries. “Driver! You have to reverse! Reverse!” A boy vanishes from the bus, and the Three Minutes begins. If the bus does not reverse to where the boy vanished, what happens? Considering the panic of the driver as his passengers direct trailing traffic to go around them for the reversal,  it must not be good.

The boy’s body reappears and thumps down hard onto the floor. Nessa is relieved to see that it’s not one of the really awful ones. Okay, I have to leave out Ó Guilín’s description, because when he continues describing what “isn’t” awful, it just makes me shiver with what does constitute as “awful.” Let me just promise you that the boy–and Megan’s reaction to him–make you as a reader determined to find out the breadth and depth of the Sidhe’s “sense of fun” (9).

Page 9: A few of the old people are crying and want to get off the bus, but it’s not like the early days anymore. They might disturb the body as they try to step over it, and that’s just not allowed…the Recovery Bureau agents [will examine] him properly in Monoghan. So this way of life isn’t just in Nessa’s town, or even county. This is a country-wide deal, with the government just as invested as everyone else to figure the Sídhe out.

Page 10: The Sídhe stole him away for a little over three minutes, but in their world, the Grey Land, an entire day has passed, panic and pain in every second of it. With this revelation of the time difference we get a taste of the horror it means to be Called for the Three Minutes. Surviving anything horrific in our reality for three minutes is hard enough–hell, the inability to breathe or see while driving kids home from school  was f’ing agony, and that was without being chased by vengeful hunters. So now we know that these kids can’t just run for three minutes–they have to be capable of outrunning, out-hiding, and outwitting these Sídhe for an entire day and night. What can we humans possibly do to prepare young people for this kind of torture?

We have to keep reading to find out.

As tempting, as “easy,” as it is to simply explain how our story’s world operates, we must remember that readers open our books to experience a piece of life in motion. Life doesn’t pause, pop up a screen, and run a slideshow explaining how things work. We have to catch the snippets of lessons as we can, and pray to the gods we didn’t mishear. As you blaze the trail through your story, consider where such snippets may be placed, be it in a hero’s school book, a symbol under a rock, or in the mouth of a bat. Make the lessons and discoveries worth the hunt.

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After you answer The Call, where will you stand: for humanity, or for the Sídhe? The Invasion, Ó Guilín‘s latest chapter about the Sídhe of the Grey Land, is now available in the UK from Scholastic. It comes to the US March 27th. 

#Writers, Discover Portals to #Fantasy in the Beauty of #NaturePhotography.

Winter’s a curious time in Wisconsin. As I mentioned in my post “War Against Writer’s Butt,” we can go from fifty degrees and mud to twenty below and ice-roads in a couple of days.

Capturing this transition is all the more difficult. Fortunately, good friend and professional photographer Emily Ebeling gave me permission to share some of her photos from a trip to Cedarburg Bridge.

 

Winter trees have such a sadness about them. Once I referred to them as “gravestones over their summer-selves.” The way their fingers bleed into the ice below turns the river into a portal, an other-world that I so often sense on solitary walks in my homeland.

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The way they huddle together as if caught, and freeze, waiting for you to turn away.

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The way a river calls to you, promising safe passage through nature’s spectral giants and their clawing bones.

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The way a bridge impresses safety, dominance over nature. Sure, walk on water, I won’t let anything happen to you, for I was made by man.

As far as you know.

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The way you stand at water’s edge, and peer down. Rocks both tall and flat, a mix of mashed teeth. Nothing stirs at the water’s surface, nothing peeks from the depths. Do you dare kneel, and cross the boundary?

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Some winters will barricade you in your home, forcing you to find new worlds in “the solar system of the mind,” as Blondie once put it. Of course this isn’t a bad thing, but look at what curiosities await out there, like this covered bridge.

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Where will this bridge take you at the break of dawn? At the dead of night? If you’re the tenth daughter walking on the tenth day of the tenth month in the tenth year?

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Moments like this make me both envious and thankful for a friend like Emily; one who’s able to get out and document such beautiful portals, and does so with both the skill and equipment necessary to do these portals justice.

This is why I’ve always been a sucker for photography that captures both the intimate and epic scopes of landscape. I may never get back to Ireland. I may never return to the Dakotas, let alone travel farther west. Heck, I may never find this covered bridge right here in my state. We each of us live surrounded by beautiful portals to other worlds, many of which we may never get to find. But someone, like Emily, may stumble upon the portal before winter breathes the portal shut. She may steal it away in her camera, and share her findings with you. Then, when you are alone with your jumbled words and these borrowed photos, the magics may spark all on their own. Those sparks may burn open a new portal, and that portal may beckon to you, and you alone.

Don’t return without a tale worth telling.

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