#WriterProblems: #StoryEndings and #LooseEnds (Also, a Defense of #EarwigandtheWitch)

Hello hello, one and all, aaaaaaand April Fools to you!

Nope, I don’t have my article on the importance of names done yet. I’m still waiting on some research to come from the library. While waiting, I perused a Diana Wynne Jones story that had gotten a lot of mixed press in the States:

I’m talking about the little Middle Grade fantasy Earwig and the Witch.

And by “little,” I mean little. The entire story is 117 pages with large-print font and illustrations. Like Wild Robert, the chapters jump into hijinks and misadventure quickly and wrap up just as quickly. Books like this are excellent for kids transitioning from readers to chapter books, as it has a balanced mix of simple and complex sentences as well as connecting events between chapters.

However, there are “drawbacks” to such storytelling, if you wish to call them that, for those drawbacks come to a head when a shorter story is made into a feature film. Yes, there have been some amazing films made from short stories (Shawshank Redemption, anyone?) so I’m not saying shorter stories could never be adapted. But that is the key, isn’t it?

Adapting.

Things have to change in a story when it changes mediums, and from what I’m hearing about the film, Studio Ghibli (who has a good history with Jones’ work) stay fairly true to the story which, if you listen to the reviewer here, is extremely detrimental to the film. Why should the audience care about a kid whose entire goal is to make grownups do what she wants? Where did this kid come from? What was up with the witch leaving this baby behind? Why is the whole story just in this witch’s house? This is a movie where almost nothing happens, etc etc etc.

After reading the book, I recalled having similar reactions to Neil Gaiman’s Coraline. What IS the Beldam? How does the cat move between worlds? What’s up with those creepy rats? How on earth didn’t previous tenants wonder about that freaky-ass door that’s actually a mouth or throat that’s actually OLDER than the Beldam?

I also realized for Gaiman’s intended audience, these questions are not important to the central story: Coraline growing through her experience with the Beldam and being thankful for the parents and life she already has. That’s why the story doesn’t have Coraline discovering ancient texts about the Beldam, or meeting the Smithy who crafted the one key, or any of those things.

They. Didn’t. Matter.

Even the film adaptation of Coraline didn’t try to answer all those questions. Sure, it added some color and creepy songs to the Other Mother’s world, but the film left those loose ends, well, loose.

Something else that seems to be lost in the mix is that these stories–Coraline and Earwig and the Witch–are both Middle Grade novels. That means they are SHORT and must STAY short for its audience. Yes, yes, there are longer MG novels out there now, but if you go back a decade or two, you’ll see these length requirements were adhered to pretty closely. Anyone who’s submitted short fiction to a journal or magazine knows the importance of that length requirement: if your story is too long, it won’t even be considered.

So, after all this rambling because I don’t have to worry about word counts on a blog (though I should, according to some readers), let’s see if Earwig and the Witch really is a story where “nothing happens.”

The opening sequence that movie reviewer Stuckman praised is not actually in the book; rather, the one snippet we get of young Earwig’s backstory comes in exposition during the first scene. A “very strange couple” have come during the orphanage’s visitation day. Foster parents can come and select a child to take with them, and this “very strange couple” are the first to pay Earwig any attention.

“Erica has been with us since she was a baby,” Mrs. Briggs said brightly, seeing the way [the couple was] looking. She did not say, because she always thought it was so peculiar, that Earwig had been left on the doorstep of St. Morwald’s early one morning with a note pinned to her shawl. The note said: Got the other twelve witches all chasing me. I’ll be back for her when I’ve shook them off. It may take years. Her name is Earwig.
The Matron and the Assistant Matron scratched their heads over this. The Assistant Matron said, “If this mother’s one of thirteen, she must be a witch who has annoyed the rest of her coven.”
“Nonsense!” said the Matron.
“But,” said the Assistant Matron, “this means that the baby could be a witch as well.”
Matron said “Nonsense!” again. “There are no such things as witches.”
Mrs. Briggs had never told Earwig about the note, nor that her name really was Earwig.

I must say that I can’t blame Ghibli for imagining what that chase would have looked like and putting that scene in their film. There’s just one problem.

Earwig’s mother never appears in this story. Nor do the other witches.

Oh, Ghibli tries to tie the loose end up in their own way for the film, and from my understanding the ending feels…like a chapter break instead of an actual conclusion. So I’m not sure where Ghibli thought it could take this tale.

Honestly, I think the biggest problem people have with Earwig and the Witch is the fact the story is NOT about a girl reuniting with her mother or some other epic quest. Not all stories are grand in scale.

For some young readers, watching a child learn how to get adults to do what she wants is plenty grand already.

Because this is not a story about redemption, either; that is, the bratty Earwig does not mend her ways to become a nice, sweet girl who shares all sorts of lovey feelings for her new family. Nope. She’s still happy to have others do what she wants.

The character growth comes when Earwig wants to keep getting her way. At the orphanage, we understand that Earwig never had to do anything to get her way.

[Earwig] was perfectly happy at St. Morwald’s. She liked the clean smell of polish everywhere and the bright, sunny rooms. She liked the people there. This was because everyone, from Mrs. Briggs the Matron to the newest and smallest children, did exactly what Earwig wanted.

After the “strange couple” take Earwig to their home, she quickly learns their intentions:

“Now let’s get a few things straight. My name is Bella Yaga and I am a witch. I’ve brought you here because I need another pair of hands. If you work hard and do what you’re told like a good girl, I shan’t do anything to hurt you.”

Earwig has never had to work like this before, and of course she hates it. In dealing with a witch, though, she can’t do her typical schpiel of talking people into doing what she wants. There’s magic in the mix now, and so she’s going to have to learn magic to fight magic.

THAT is what this story is about. The title isn’t Earwig and the Lost Coven or The Intentional Orphan or Escape from Bella Yaga or Whatever Happened to Mummy Witch?

Jones wrote this story with the conflict between child and adult at the center. Plenty of kids struggle with authority as it is, even moreso when the authority is not a parent. What kid wouldn’t want their most hated teacher to look ridiculous, if only for a moment?

Jones’ Earwig and the Witch revolves around the conflict between Earwig and Bella Yaga. Anyone else, anything else, is periphery. That’s why the outside world plays little part in Earwig’s life once she’s in Yaga’s home. Even the Mandrake, the “man”–or demon, or whatever he is–of the “strange couple” does not interact with Earwig much. He is the only thing in that house more powerful than Bella Yaga, Earwig thinks…until she finally puts herself to work to learn magic with the help of Thomas, Bella Yaga’s cat.

Aren’t these illustrations by Paul Zelinsky a scream?

It’s not easy to get a kid to want to work at something. Believe me, I know. 🙂 Perhaps a typical audience may not see this as growth in Earwig as a character, but for a child and one who’s worked with children, this is HUGE. Earwig has never had to work at anything before. Sure, Bella Yaga’s got her doing plenty of awful chores, be it slicing snake skins or gathering nettles from the garden, but those awful chores only motivate Earwig to learn magic quickly so she can put a spell on Bella Yaga and give her that “extra pair of hands” she wanted so badly. (You can see the earlier illustration for the result of Earwig’s work.)

When Bella Yaga rages over the new “extra hands” and sends a torrent of magic worms at Earwig, Earwig guides the worms into what she thinks is the bathroom next to her. Being a magic house, though, the walls don’t always work like normal walls, so Earwig ends up sending all the worms into the Mandrake’s room instead. Being one who can control demons and spirits and such, the Mandrake isn’t exactly one to surprise with magic worms. After lots of fire and shrieking, the Mandrake calls Earwig to come from her hiding place. Earwig readily admits that hiding the worms was a mistake, but the Mandrake knows Earwig did not make the worms and declared Bella Yaga would be training Earwig properly from now on. Earwig does not hoot or holler her victory, but instead approaches Bella Yaga with care.

She carried Thomas across the hall into the workroom. Bella Yaga, looking red and harried, was picking up broken glass and bits of mixing bowls. She turned her blue eye nastily in Earwig’s direction. Earwig said quickly, before Bella Yaga could speak,
“Please, I’ve come for my first magic lesson.”
Bella Yaga sighed angrily. “All right,” she said. “You win–for now. But I wish I knew how you did it!”

When the conflict ends, so does the story, and Jones knows it. Apart from a couple pages of wrap-up, Earwig and the Witch is over. Are we all curious about what kind of witch Earwig could grow up to be? Sure. I’m guessing Studio Ghibli was too, and that’s why they teased more to come at the end of their film.

But questions are not loose ends. Sure, I’d love to learn more about the history of the village in Shirley Jackson’s “The Lottery.” What really went down between two friends to motivate one to bury the other alive in “The Cask of Amontillado”? Whatever happened to The Misfit after he killed the family in “A Good Man is Hard to Find”?

A story has to end, and that end comes when the conflict ends. Even the big ol’ multi-book series will start and end their installments over the rise and fall of a specific conflict.

So storytellers, please do not feel like you have to answer all the questions and explore all the lands and dive into all the characters. Look at the conflict that drives your story forward, and ask yourself: Does ____ matter relate at all to this conflict? If you can’t find a good answer, then chances are, you know the answer is no. And this goes for novel writing as well as short fiction. Sure, novels do not demand thrift in words like short stories do, but if readers feel like you’re taking them on a detour from the main conflict, they’re going to start asking questions, and lots of them.

And those are questions you as a writer will have to answer.

~STAY TUNED!~

Honestly, the research and discussion on naming characters is coming, as is a post about the wondrous music of Two Steps from Hell. More author and publisher interviews are on their way as well, and I’m also *this close* to getting Blondie to share her dragon story here.

Just look at the drama packed into these characters! xxxxxx

Read on, share on, and write on, my friends!

#LessonsLearned from #DianaWynneJones: Small #Family #Conflict Can Grow Into An #Epic #Fantasy

For a long time, I loathed writing the “intimate family story.” They were all the rage in school, these small-cast, down-to-earth stories of relationship conflict without any hope of a happy ending. Where’s the fun in writing such a story? You can’t have any massive showdowns or laser battles. It’s not like you can blow up an aircraft carrier when everything’s set on in the middle of Fort Bored, Wisconsin.

Now I know such stories have their place and their readers. Nothing wrong with that. But as a reader and writer, I struggled to see the true weight of small conflict…until now.

“What’s Aunt Dot look like, Mom?”

“Why does David go away to school?”

“Why is David’s family so mean?”

Blondie, Biff, and Bash sat around our meal/school table, their peanut butter sandwiches untouched, string cheese still wrapped. Apple sauce dripped from their spoons onto their Oreos.

“Is David that guy?” Bash points to the boy on the cover.

I shook my head. “Nope. That’s Luke.”

I had thought long and hard regarding which Diana Wynne Jones book to read to the kids. Howl’s Moving Castle was my first choice, but it seemed…oh, it seemed too easy a choice. They had seen the movie which, while very much its own creature, would still give the kids lots of visuals to think on as we read. I wanted to start from scratch and require the kids to visualize the story for themselves. This isn’t a typical challenge put to seven-year-olds, who are still very into picture books and the like, but Blondie was quite used to lunchtime read-alouds without any illustrations, so . We’d had success…and see if Myth-Reader Blondie would catch on as to who’s who in this story of freed mischief and horrid family members. Good thing I didn’t have this particular cover, which gives away the whole bloody mystery…

I mean, come ON. To post the climax of the story on the flippin’ cover…

Anyway.

Eight Days of Luke is a perfect example of just how epic an intimate family conflict can be. Jones accomplishes this in two parts: first David’s family, and then Luke’s.

Unlike most boys, David dreaded the holidays. His parents were dead and he lived with his Great Aunt Dot, Great Uncle Bernard, their son Cousin Ronald and Cousin Ronald’s wife Astrid; and all these four people insisted that he should be grateful for the way they looked after him. (9)

One paragraph in, and readers know the family dynamic is not at all pleasant, let alone fair. Being an orphan is lousy in and of itself, but to live with relatives who expect nothing but gushing gratitude for nothing is its own level of Hel.

“David,” said Aunt Dot, “I thought I told you to change your clothes.”
David tried to explain that he had now no clothes that fitted him any better. Aunt Dot swept his explanation aside and scolded him soundly, both for growing so inconsiderately fast and for arriving in advance of his trunk. It did no good for David to point out that people of his age did grow, nor to suggest that it was the railway’s fault about the trunk. (19)

Expectations set for David are always impossible to reach. He is not allowed amusements of his own, like a bicycle or a friend. The latest strain brought about by his family’s misunderstanding of when school let out leads to David boiling over and saying what no one’s dared say.

Before she or anyone else could speak, David plunged on, again trying so hard to be polite that his voice came out like an announcer’s. “It’s like this, you see. I hate being with you and you don’t want me, so the best thing is just to leave me here. You don’t have to spend lots of money on Mr. Scrum to get rid of me. I’ll be quite all right here.” (30)

While this cover also gives away Thor’s hammer,
there’s also a lot of magical whimsy with the way
Luke ribbons his fire amidst the garden.

The relations are utterly flabbergasted at David’s bluntness–no one denies David’s words, but they are so angered by it all that they send David away without lunch. David sulks in the backyard and, overcome by a desire to say awful, cursing words, unwittingly cracks open the very ground to reveal snakes and fire and…another boy named Luke. The two fight back the snakes, and then David is summoned to face the judges, his family.

“We will say no more about your rudeness at lunch, but what we would like to hear from you in return is a proper expression of thanks to us for all we have done for you.”
Under such a speech as this, most people’s gratitude would wither rather. David’s did. “I said Thanks,” he protested. “But I’ll say it again if you like.”
“What you say is beside the point, child,” Aunt Dot told him austerely. “All we want is that you should feel in your heart, honestly and sincerely, what it means to be grateful for once.”
“Then what do you want me to do?” David asked rather desperately.
“I sometimes think,” said Uncle Bernard vigorously, “that you were born without a scrap of gratitude or common good feeling, boy.” (47)

It doesn’t matter that David really is thankful not to be sent off to a remedial math tutor for two months. It doesn’t matter what his manners are, or what he does to stay clean (which, for a boy, is nigh impossible anyway). David’s very presence in the family breeds contempt, not love, and in that contempt there will always be conflict.

It takes some time with the mysterious Luke to bring about some much-needed change to David’s family’s dynamic. Cousin Ronald’s wife Astrid, for instance, ends her days of simpering and snapping and starts standing up for David’s needs.

“Honestly, David, sometimes when they all start I don’t know whether to scream or just walk out into the sunset.”
It had never occurred to David before that Astrid found his relations as unbearable as he did.

[said Astrid.] “Bottom of the pecking-order, that’s you. I’m the next one up. We ought to get together and stop it really, but I bet you think I’m as bad as the rest. You see, I get so mad I have to get at someone.” (127)

David’s family also doesn’t know how to handle the new attention from individuals keen to find Luke: the gigantic gardener Mr. Chew, the inquisitive ravens, the impeccably dressed Mr. Wedding, and more. David can’t fathom what these people would want with Luke, and Luke doesn’t know either, at least at first. It takes a run-in with a ginger-haired man who looks a lot like Luke to move the mystery forward into another scene of accusation before familial judges.

This style initially reminded me of the mosaics of Rome until I scoped out ancient Norse carving.

“One of my relations,” said Luke. “He’s lost something and he thought I knew where it was.” To David, he added, “And I see why Wedding’s so set on finding me now. It’s rather a mess.” (131)

****

Most of the other people were shouting accusations at Luke at the same time. David did not notice much about them except that they were tall and angry and that one man had only one ear. Nor did he notice particularly where they were, though he had a feeling that they were no longer in Uncle Bernard’s dining room but somewhere high up and out of doors. (144)

Now unless you were reading that blankety-blank version of a cover with Thor and the two boys on it, you may only now begin to see that Mr. Wedding, Mr. Chew, Luke, and the others are far more than arguing family members. David is witnessing a clash among gods and goddesses, a conflict spanning across all centuries and further, to hillsides of fire, to prisons of snakes, to storm-bringing hammers.

And yet for all that power, that end-of-days, time-bending power, they are still a family of bickering relations refusing to believe a boy’s words.

Sound familiar? It does to David.

The chief thing he noticed was how small and frightened Luke’s harassed figure looked among them. Never had David felt for anyone more. It was just like himself among his own relations. (144)

This parallel stays with us as we watch David offer to clear Luke’s name and set out to uncover the missing object Luke’s been accused of hiding. It takes a visit to Three Sisters living in a cupboard in a city boy’s basement and running a gauntlet of young warriors, but David soon discovers the secret ward hidden in the fires beyond time, and retrieves that which all thought Luke had stolen: Thor’s hammer.

Luke’s name cleared at last, his immortal family rejoices while David learns the fate of his own family.

When the thunder had abated a little, Astrid said, “You’ll never guess what’s happened, David. Dot and Bernard and Ronald have run for it.”
“Run for what?” said David.
“Run away, silly,” said Astrid. “The police think they’re out of the country by now. That’s how much they were worried about you being missing. Or me either, for that matter.” (199)

Now this cover’s got more of a Young Adult feel, what with the spitfire of Luke standing defiantly with his arms crossed and his firey hair blending with the flames surrounding him.

Blondie was shocked David’s family took off. “But he’s a kid!” she said. “They can’t leave him!”

I showed her the page of text. “Welp, they did.” Astrid explains that David was the real owner of the money that his relatives had been spending all these years, and once word (from Mr. Wedding of all people) got to a neighborhood solicitor about David’s situation, the authorities put a warrant out for David’s relatives.

Blondie nodded in approval with this. “Astrid’s way nicer now, so that’s okay.” David feels the same way, too, and says as much. Because his presence in the family was such a source of conflict, the absence of family here takes all the conflict with it. For David, life can only get better.

Could the same be said for Luke? David learns the answer when he asks about those who had taken Thor’s hammer.

David was still puzzled. “Did he–Sigurd–like the lady more, then? He didn’t seem to–just now, at Wallsey, I mean.”

“No. He was mistaken,” said Mr. Wedding.

“Was that mistake your doing, by any chance?” Luke asked shrewdly. “Brunhilda seemed to think it was when she came to see me in prison.” Mr. Wedding thoughtfully stroked the raven and said nothing. “I thought as much,” said Luke. “Their children might have threatened your power, eh? But she found another way of cutting your powers down when she took the hammer into those flames with her. Am I right?”

Mr. Wedding sighed. “More or less. These things have to be, Luke. We’ve been in a poor way, these last thousand years, without the hammer. Other beliefs have conquered us very easily. But now, thanks to David, we’ll have our full strength for the final battle.” He turned and looked at Luke, smiling slightly. Luke looked back and did not smile at all.

It came home to David that Luke and Mr. Wedding were going to be on opposite sides, when that final battle came. (201-2)

Unlike David’s relations, Luke’s family has no intention of running. Oh no–that conflict is far from over. He may not have to go back to prison for a crime he didn’t commit, but there is no promise of better things in his future. For Luke, there would always be conflict with his family. But these family squabbles would do more than hurt feelings or send a radio into the compost. Family squabbles on Luke’s level could drown islands, crack open time, and burn countless cities to dust. Any small, intimate conflict within a family of gods is destined to impact the world entire.

Be they mortal or immortal, some families are born to fight.

~STAY TUNED!~

I have a few kickin’ interviews lined up, and I’m excited to share more lessons in plotting. I also want to share some of my own writing ups and downs. It’ll be a wee bit, though, as I want to spend time in June exploring YOUR work and all that you’ve been up this spring. Hooray! I’m so excited to hang out with you!

Read on, share on, and write on, my friends!

My #Top20 #Countdown with #DianaWynneJones’ #Fantasy #Writing Says Farewell to #WyrdandWonder with #Wizard #Etiquette

Hello, Friends! I wanted to run by with a quick hello while fleeing the wizards…and the essay grading, but mostly the wizards.

NOT THOSE WIZARDS!

Ahem. No no, just the wizards Diana Wynne Jones describes in The Tough Guide to Fantasyland. As a final jaunt through her critical parody of fantasy writing for this year’s Wyrd & Wonder

–it is high time we take a look at the most powerful magic-wielders in any fantasy realm: the Wizard.

WIZARDS are normally intensely old. They live solitary lives, mostly in TOWERS or CITADELS, or in a special CITY which has facilities for study. They will have been studying MAGIC for centuries and, alas, the great majority have been seriously dehumanized by those studies. Two-thirds have become EVIL, possibly agents of the DARK LORD. The remaining GOOD one-third have become eccentrics or drunks or just very hard to understand. Evil or Good, Wizards are the strongest MAGIC USERS of all except for the DARK LORD and GODDESSES and GODS, and can usually be distinguished by the fact that they have long beards and wear ROBES.

You need to distinguish Wizards: if crossed, most Wizards get childishly offended and exact terrible revenge. Angry Wizards are likely to throw lumps of LANDSCAPE hither and thither, move MOUNTAINS, wave WEATHER systems about (see STORM CONTROL), hurl DEMONS, flood or bury CITIES, and pollute whole COUNTRIES with sleeting Magics. This is how the WIZARDS’ WAR seems to have come about: too many Wizards got too annoyed at once.

As a result, full-scale Magic Wars have been prohibited by the Rules. Nowadays most Wizards are bored. Evil ones have to occupy their time with BREEDING PROGRAMMES and plans to rein over the world. Good Wizards could not do this, and so the Tours have come as a godsend to them. Some Good Wizards can accompany the Tourists as MENTORS, and all of them have fun bossing the show and delivering PROPHECIES or cryptic advice. And the Management in its turn is grateful to the Wizards, both for making the Tours so interesting and for obligingly putting all teh Landscape back together again after each Final CONFRONTATION, so that the next Tour may visit Fantasyland and find it whole and entire, as if as always.

I do so love Jones’ take on the Wizards’ War consisting of a bunch of annoyed Wizards in a snit with one another. I can only imagine she had this in mind as she crafted the world around the country of Ingary and its own population of witches and wizards, many with temperaments liable to bring about pools of green ooze or something worse: a curse.

So, let us all keep in mind the importance of Wizard Etiquette, shall we? One never knows, after all, just who walks by us on the street…

HOW TO INTERACT WITH WIZARDS

Treat all Wizards with the utmost politeness, even if one of them is your Tour MENTOR and you are trying to bully her/him into providing some action or telling you something. Remember that Wizards do not need anything from you and do not like to be coerced. Even the smiling ones with bushy eyebrows are touchy on this point.


Evil Wizards are liable to immure you in ice, bury you alive, or just transmit you to the Breeding Pens as food for their MONSTERS. Be highly civil.


Good Wizards do not go so far. They will just remove your skin and then make you itch. Be very courteous.
Poor Wizards, who are back at MAGIC, need to be treated with even greater politeness, unctuously in fact. If they botch the SPELL they put you on in anger, they might turn you into

anything an then not be able to undo it. Positively crawl to these.

And, please, please, never attempt to seduce a female Wizard. The consequences can be terrible.

Thank you all so very much for travailing with me through The Tough Guide to Fantasyland! We didn’t get to all the people and places I had hoped (the Crone, oh heaven, the Crone!), but I’m thankful for how far we could go together. I can’t wait to spend June catching up with you as I teach summer school, university, and attend school for another Masters. I’m also excited share a few fun interviews, some music, some lessons learned, and God-willing, some WRITING.

But first…the larch. The. Larch.

Sorry, I just couldn’t resist that one. 🙂 I’m in such a loopy mood…ANYway, I just wanted to say I’ll be sharing a new Diana Wynne Jones analysis with you just as May departs us. The kiddos have been mightily enjoying our lunchtime read, and the last chapter awaits us tomorrow. What did we read? What did we learn? Stay tuned and find out!

Read on, share on, and write on, my friends!

My #Top20 #Countdown with #DianaWynneJones’ #Fantasy #Writing to #Celebrate #WyrdandWonder Continues…with a #Breakout from #DistanceLearning

Good evening, everyone! May is almost at an end. I’ve informed Biff and Bash’s teachers that they will not be continuing in school after this week; there’s only one week left after this, and from what I’ve been told, the week’s going to consist of nothing but Zoom meetings. Oh, they can call them “Ph Ed Parties,” “Sing-Alongs,” or whatever else. In the end, it’s a Zoom meeting with kids who have the patience of a gnat as far as cameras go. Soooooo nope. It’s time we break out of the school year and escape to freer lands of imagination, where Lego robots and Cuddly Crews roam free.

Not that I’m one to equate school with prison.

There’s always opportunity to learn when we step out. The village executions, for instance, always help us learn something new.

EXECUTIONS are frequent in any COUNTRY not ruled by a Good KING. They take place in public in a holiday atmosphere. People flock to Executions and bring their CHILDREN, and sales of snacks and rinks are vast. Methods of Execution are various but are generally designed to be as much of a spectacle as possible. Thus burning at the stake is a great favorite, along with impaling, crucifixion, disemboweling, etc., while suspending the victim in a cage to starve is also very popular. Hangings and beheadings, being over rather swiftly, are generally done only in batches of ten or more. Some Tours will generally include an Execution in their schedule, but on most Tours the Management wishes to spare its Tourists the sight of anything so painful. You will be irritated to find you have just missed it.
The approach to the CITY will be flanked with stakes and crosses carrying fresh corpses; its streets will be lined with severed heads or rows of throttled dangling bodies; its walls will be hunt with desiccated cadavers or skeletons in small iron cages; and outside there will be large charred patches smelling of mutton chop. But you will be too late to witness anyone actually dying
.

See? We now learned that witches weigh the same as ducks.

Oh stop, you know I’m joking. Wyrd and Wonder is almost at an end. The school year is almost at an end. The confinements of math sheets, recitations, and journals suffocate more than ever before. Like good ol’ Calvin and Hobbes, we want out, darnit!

TORTURE is obligatory at some stage on the Tour. Generally this takes the form of being tied to rings in the wall almost too high for you to reach, and then being flogged. But on occasions worse things happen. Tourists usually find the Management blanks their minds to the details afterwards.

(I originally found that image of Gollum being tortured in Fellowship of the Ring, but Calvin’s cries are all too fitting with what I’ve been hearing the past few weeks.)

Springtime sun beckons my kids to bike rides outside, to sidewalk art, and to bubble battles. The last thing they want to do is be stuck inside and learn about clocks. On these golden days, when the bumblebees meander from yard to yard, and the neighbors pull out their firepits for an evening of beer and lazy chat in lawn chairs, our school space in the house may as well be Azkaban prison.

PRISON is really a lot of DUNGEONS in one place, plus a fairly grisly TORTURE chamber. The prison will be reached by a stone stair, dampish, lit by torches in brackets on the walls, and guarded by sadistic soldiery. Most of these GUARDS are rather careless: they think no one can escape. All Tours tend to prove this assumption wrong.

So, I admit it: I’m not all that restrictive these days. Much like the GUARDS in Diana Wynne Jones’ The Tough Guide to Fantasyland, I’m not going to be harping on anyone too much unless I absolutely have to.

GUARDS are the TOWN Watch and quite useless. They always arrive too late to quell a TAVERN BRAWL or riot. This is because there are too few of them and all of them are stupid. Tourists will be glad of both these facts at the point when they are trying to leave the Town unseen.

While I’ve never passed out like an elf at the table, I do get lost in coffee and grading, Biff is all too eager to escape with his bike for a trip around the neighborhood. For that kid, his bike = Biff’s happy place.

UNDERGROUND PASSAGES are usually there when you need them. No FORT, CASTLE, MONASTERY, or TEMPLE is without one. Thus your escape from an uncomfortable PRISON or situation is assured. Traditionally, the Underground Passage will be down some stone steps from the cellar or DUNGEON, where you may have to clear away some rubble, and then it will be wet and slimy with puddles underfoot, because it always takes you under the nearest RIVER. It will bring you out a good healthy distance from the DANGER you were escaping usually into a clump of prickly undergrowth. This is how the Management takes care of its Tourists.

Yes, we all could use an escape. While I can’t ignore teaching for the university, the twins and I are most certainly ready to break free of 1st grade shackles and move on to summer freedom. We want to return to the playgrounds, the rivers, the ducklings. We don’t want to worry about reading assignments, music glyphs, or *#Y#)#%*$#@ Zoom meetings.

Let’s get out. So long as we don’t run into any wizards, we’ll be okay.

DAMMIT!

Read on, share on, and write on, my friends!

My #Top20 #Countdown with #DianaWynneJones’ #Fantasy #Writing to #Celebrate #WyrdandWonder Continues…with #Legends More Truthful Than #History All Sung in a #Ballad

Good morning, Friends! Sooooo I know I mentioned dungeons yesterday, but yesterday’s chaos swarmed upon my time like a plague of locusts and the chance to share all things dark and deadly was eaten alive. I won’t go into details, but if you imagine my three Bs at the auto mechanic and Biff’s gear-headed nature, I’m sure you’ll be able to draw your own conclusions. (No, no one was hurt. Just a very tiring afternoon making sure Biff didn’t go near the blowtorch.)

Let’s think on older things, shall we? Ancient things. Let’s think on one of the elements of an epic fantasy for Wyrd and Wonder.

I’m talking about the Legend.

Not THAT Legend!

I’m talking about a story-world’s history so often hidden among legends and ballads of old.

HISTORY is generally patchy and unreliable. Any real information about past events is either lost or contained in a SCROLL jealously guarded in a MONASTERY or TEMPLE. All that can be ascertained with any certainty is:

  1. That there once was an Empire that ruled the continent from coast to coast (give or take a few enclaves of ELVES, GOBLINS, and the like), but that this shrank to one CITY a long time before the era of the current Tour, leaving only a few ROADS, perhaps some of the less ancient ANCIENT ENGINEERING PROJECTS and much deserted country.
  2. That there was once a WIZARDS’ WAR which problbably occurred earlier still. The result of this is that large tracts of land are still magically devastated (see WASTE AREAS). See LEGENDS, as more reliable sources of information.

I can only imagine Diana Wynne Jones was thinking of a certain past teacher of hers as she wrote this entry in The Tough Guide to Fantasyland. *cough cough TOLKIEN cough cough*

Ages can pass between the historical events that influence the current story, allowing for much information learned in the past to be lost to those in the present. The only echo of history seems to find protagonists in two forms: Legends, and Ballads.

LEGENDS are an important source of true information. They always turn out to be far more accurate than HISTORY. Listen and attend carefully if anyone recounts you a Legend. The person telling it may be an old HERBWOMAN, a BARD, a bad KING, one of your COMPANIONS, or just someone in an INN. But no matter how improbable the story, it will always turn out to be the exact truth, and only by following it accurately can you hope to succeed in your QUEST. The Management will never allow anyone to tell you a Legend unless unless it is going to be important for you to know.

When I was working on the history of my Fallen Princeborn universe, I realized I, too, would need a history lost to the legends. But how to do that when some characters are shapeshifters capable of living for millennia?

Consider human nature–not, you know, JUST humans. Sinful nature, then. The Old Adam. Our Old Selves. The Sinister Side of the soul. It’s the side that focuses strictly upon the Self’s wants and ambitions. It only considers what directly impacts the Self, and cares nothing for what can’t meet the Self’s desires. (I’m sure there’s a much more philosophically poetic way to say this, but I’m only on my second cup of coffee and Blondie is already awake because God forbid she miss Nova.) History doesn’t affect the Self in the present; therefore, History is dismissed and forgotten. History becomes nothing more than a story with which to entertain. Its bite of relevance has lost its teeth, but there is still something to be felt.

Hmmm. Perhaps this is why Legends and Ballads are more useful to the fantasy-storyteller than a well-known History. If the History is clearly established, then there is little to discover about the story-world. Uncertain History promises mystery to the characters, and therefore to the reader. Exposition-giving methods like Ballads allow the storyteller to do a little…sugar-coating? Rose-tinting? Mixing-upping? Call it what you will. The point is that the Ballad’s useful despite sounding nonsensical, as Jones explains in…

HOW TO COMPOSE A BALLAD

You need to start with some lines of well-known Wisdom, like this:

Why number the teeth of a stallion
you have just received for free,
Or swiftly assess and inspect with care
the gulf you must jump for me?
Know that an avian held in the fist
weighs more than the flock you see,
And among a great surplus of chefs,
your soup might burn’ed be.

Next, include a LEGEND (which turns out to be History and quite accurate), so:

There once was a monarch, his name was Cole,
who drank and laughed his glee,
For beside his throne on seats of stone
sat his lovely daughters three.
One was as fair as the dawn’s bright air,
the second dark to see,
And the third was lovelier still, my lads,
and a wicked one was she.

After this you will need a chorus, which seems to be nonsense but turns out to be Hugely Significant, like this:

And they fiddled and they twiddled
And they twiddled and they fiddled
And they fiddled all night all three.

Do this two or three more times and you will have your Ballad.

It’s okay if Ballads are silly, too.

I actually worked on a Legend/Ballad for Fallen Princeborn: Stolen, utilizing a small portion of it for a freaky little song to be sung as a girl is kidnapped.

Two more shadows appear behind the others. Anna recognizes the driver Mr. Smith and Jamie. They smile and start singing badly:

“Wish for sleep
Sleep and dream
Dream your wish
Your life we’ll keep.”

She should scream for Charlie. Her quarter falls with a weak ting on the ground. She turns to scream to Uncle Mattie for help. “Close enough.” She blinks. The squirrel sits on the well just inches from her, quarter in its paws. Its eyes are violet and silver in the night.

If you’re a fan of fantasy adventure with a smart-ass of a protagonist, I hope you’ll give my Young Adult novel a go. It’ll be just 99 cents starting tomorrow and all through Memorial Day weekend. To celebrate, we’ll talk dungeons and Dark Lords, swords and sorcery, and whatever else sounds good for an adventure. x

Read on, share on, and write on, my friends!

My #Top20 #Countdown with #DianaWynneJones’ #Fantasy #Writing to #Celebrate #WyrdandWonder Continues…with #Writingtips from the #Imagination in the Wood

Happy Wednesday, all! Uffdah, it’s already been ten days of sharing dragons, bountyhunters, and love for the fantastical that authors like Diana Wynne Jones inspire us to create. In these days of life at home, nothing’s so precious to one’s sanity like imagination. Applying my own imagination to storytelling has been a life-saver for my mental health. One of those stories, Fallen Princeborn: Stolen, will be on sale this weekend. You’re more than welcome to climb over The Wall and be lost from the world, if you so wish.

Escaping from an abusive uncle, eighteen-year-old Charlotte runs away. She takes her bratty younger sister Anna with her, swearing to protect her. However, when their bus breaks down by a creepy old farm, the inconceivable happens—Anna is wiped from human memory.

But something inside Charlotte remembers. So she goes over the Wall in a frantic rescue attempt, accidentally awakening a once cruel but still dangerous prince, and gaining control of a powerful weapon, his magic dagger.

Charlotte’s only chance to save Anna hinges on her courage and an uneasy alliance with some of the very monsters that feed on humanity.

I also thank God every day that my kiddos have been blessed with creative spirits they have, because I’m pretty sure life here would be far more dire if they didn’t know how to escape these walls on their own. Jones understood all too well the lessons to be learned from a child’s imagination, and she shares those lessons in the essay “The Children in the Wood.”

Any book, whether realistic or fantasy, is a self-contained world with the reader in control (if you do not like the game the writer is playing, you can always stop reading). My feeling is that children got most from books which work along the same lines as they do—in other words, by ‘Let’s Pretend’. I am not saying that a fantasy needs to ape children’s games, but I do think it should be not unlike them in a number of important respects. Above all, it should be as exciting and engrossing as the games in the wood. I aim to be as gripped by a book I am writing as I hope any reader will be. I want to know what happens next. If it bores me, I stop. But a book has an additional asset: it seems to be real. If you say in a book that a certain thing is real, then in that book it is real. This is splendid, but it can also be a snare. I find I have to control any fantasy I write by constantly remembering the sort of things children do in their games.

Notice, for instance, that the children in the wood are very wisely not pretending too many things at once. They say ‘Pretend we’re all queens,’ or ‘Pretend we’re explorers,’ and part of the point of what follows is to find out what this entails. In the same way, I find it works best to suppose just one thing: Pretend you are a ghost, or Pretend your chemistry set works magic, or Pretend this dog is the Dog Star. Then I go on to explore the implications of this supposition. Quite often, I am totally surprised by the result.

Photo from Children and Nature

I also bear constantly in mind the fact that pretending is a thing most usefully done in groups….it is obvious that all other characters in a fantasy ought to be very real and clear and individual, and to interact profoundly—real, colourful people, behaving as people do. ..The third thing I bear in mind is the peculiar happiness of the children wandering in the wood. They are killing one another, terrifying one another and (as queens) despising one another and everyone else too. And they are loving it. This mixture of nastiness and happiness is typical of most children and makes wonderful opportunities for a writer. Your story can be violent, serious, and funny, all at once—indeed, I think it should be—and the stronger in all three the better. Fantasy can deal with death, malice and violence in the same way that the children in the wood are doing. You make clear that it is make-believe. And by showing it applies to nobody, you show that it applies to everyone. It is the way all fairy tales work.

But when all is said and done, there is an aspect to fantasy which defies description. Those children in the wood are going to grow up and remember that they played there. They will not remember what they were playing, or who pretended what. But they will remember the wood, and the big city all round it, in a special, vivid way. It does seem that a fantasy, working out on its own terms, stretching you beyond the normal concerns of your own life, gains you a peculiar charge of energy which inexplicably enriches you. At least, this is my idea of a fantasy, and I am always trying to write it.

May all who write fantasy aspire to do so…lest they be tossed into a dungeon and tortured! Mwa ha ha ha!

Say, that would be a good place to start our Fantasyland chat tomorrow…ahem. Anyway.

Read on, share on, and write on, my friends!

#FREE #historicalfantasy #shortread to #celebrate #WyrdandWonder! Nothing says #weekendreading like fun #fantasy to escape #lifeathome.

“Why do spirits need electricity?”

Bash sat in my lap as we watched Spirited Away earlier this week.

The story’s so like a fairy tale, yet all its own. A girl’s parents are lured into what appears to be a forgotten town to eat mysterious food, and turn into pigs as a result. Chihiro finds work in the bathhouse at the edge of town, a place run by a witch and filled with spirits, in order to remain near her parents and save them from the butcher’s block. Chihiro must learn true selflessness and love in order to save not just her parents but some of the spirits enslaved by the witch.

I love the organic growth of this story, the uniqueness of its characters, and the boundless possibility blossoming on the fringes of the worldbuilding. This was my favorite film to watch during night feedings with Baby Blondie. This time, I sat with another child on my lap to watch Chihiro’s adventure.

But unlike Baby Blondie, Bash did not merely snuggle and nap. Instead, he asked questions. Lots, and lots, of questions.

“Why do they have fans? Where does the train go? Why are some people people-shaped and some like ducks and some all blobby? Why do spirits need to eat?”

I, erm, tuned him out after a while. But I couldn’t blame Bash for having questions. We often associate magic with shapeshifting dragons, but not trains. We expect ghosts to haunt a place, but not run restaurants or ride trains. And why would spirits be sending mail to one another?

Fantasy stories take many, many shapes, be they within our present, past, or another time altogether. It’s just one more reason to be excited for Wyrd and Wonder, a month to celebrate all things fantastic no matter where they take place…

…and, well, to share my own historical fantasy, which just so happens to be FREE right now, and its mysterious train, The Weeper.

The old barrel boarder coughs himself up again. Someone ought to rip his heart out just to end that poor human’s misery. “Weepers ain’t no tale, b’hoys. I done beat the road on one. Wipe yer chins, I ain’t fibbin’!”

The remaining foremen, strumpets, and golden boys aren’t quieting down at all, so the old barrel boarder looks to Sumac. “Caught it up by Black River Falls durin’ a thunderstorm so loud you’da thought Paul Bunyan’d lost his Babe, just stompin’ and a’thunderin’, blowin’ trees down to find his partner. But,” and here the old man leans over the back of his bench, all mysterious like, soot mapping the creases of his face, “once the train done left the storm, I still heard the cryin’. The cryin’ come from inside the cars. T’ain’t natural, t’ain’t natural at all. A guard atop the car spotted me hidin’ by a couplin’ and took aim with his rifle, but I done jump before he could shoot.” He shudders. “Tarnation, ain’t never touchin’ no Weeper again.” And he spits into the fire for good measure. “Weeper creeper. Creep nuthin’. That’s the devil’s train, it is, wailin’ its way through a town like it’s late to Hell.”

There’s no mention of trains in Tough Guide to Fantasyland, which is understandable. Jones is parodying all the old-school, medieval-style epic fantasies, which never seem to advance technologically beyond 1700. (Feel free to correct me if I’m wrong on that.) Her entry on transportation highlights the classic mainstays like carts and boats.

TRANSPORT. Because of MAGIC and bad ROADS, Transport is very primitive. Here, though, are some general notes:

  1. By land, if you do not ride a HORSE, you must go by cart or wagon. Both of these have wooden wheels and no springs. Carriages are known, but very rare, even in TOWNS. They have slightly more springing but are distressingly likely either to break down or to be waylaid by BANDITS. Tourists who ride in a carriage complain how chilly they are despite sheepskin coverings inside. Ladies and Evil WIZARDS prefer to travel instead by litter. This is a kind of curtained bed that can be slung between Horses, but most often is carried by a team of strong servitors or SLAVES. Litters are most frequently encountered in CITIES.
  2. By WATER, whether sea or RIVER, you must go by small wooden BOAT, FERRY, RIVERBOAT, or SHIP. Whichever of these craft you find yourself on, be assured that one of the following will occur:
    1. It will sink, possibly because of attack by a SEA MONSTER; Sea Monsters are attracted by Tourists as mice are by cheese, although it is a lot easier to understand how the mice know the cheese is there than how the Sea Monsters know the Tourists are there. Perhaps Tourists possess an identifying SMELL to which Sea Monsters are unusually sensitive. Even if there is no Sea Monster in the region, the Ship is likely destined for the bottom: why captains take Tourists on board at all is a mystery, in this context, unless they are confident of cleaning up on the insurance.
    1. You will be attacked by PIRATES, who will hack to death or hang all the crewmen who have no NAME and possibly the grizzled but kindly Captain as well, so that you can pause for a restorative tear or two before trying to reconcile yourself to the fact that you are now a SLAVE, bound to be either a GLADIATOR or a GALLEY Slave.
    1. You will be betrayed to the forces of the DARK LORD as soon as you have been either delivered to your destination or thrown off the vessel in disgust by the crew.
    1. The Ship proves to be able to fly through the air rather than merely chug through the water. This will of course obviate your inborn tendency, as a Tourist, to seasickness; instead you will discover airsickness.
From Neil Gaiman’s Stardust

But let us save talk of roads and rivers and impassable mountains for another day.

Read on, share on, and write on, my friends!

My #Top20 #Countdown with #DianaWynneJones’ #Fantasy #Writing to #Celebrate #WyrdandWonder Continues…with a #map for a #journey to #adventure

Good morning, Friends! Do you recall on Mother’s Day how my kiddos were watching Smokey and the Bandit (highly edited, of course) with Bo?

Well, now Biff’s insisting that we study the Bandit’s travel route from Texas to Georgia and back. He’s grown quite flustered he can’t find the state highways on our big ol’ basic country map.

All this talk of maps got me thinking about the fantasy genre’s love of maps. It seems like every fantasy, epic of not, simply must have a map. Diana Wynne Jones wrote about them with the love and humor she’s shown all other fantasy-related things in her Tough Guide to Fantasyland.

Thanks for a copy of Jones’ map, Calmgrove! 🙂

Find the MAP. No Tour of Fantasyland is complete without one….It will show most of a continent (and sometimes part of another) with a large number of BAYS, OFFSHORE ISLANDS, an INLAND SEA or so and a sprinkle of TOWNS. There will be scribbly snakes that are probably RIVERS, and names made of CAPITAL LETTERS in curved lines that are not quite upside down. By bending your neck sideways you will be able to see that they say things like “Ca’ea Purt’wydyn” and “Om Ce’falows.” These may be the names of COUNTRIES, but since most of the Map is bare it is hard to tell.

These empty inland parts will be sporadically peppered with little molehills, invitingly lablelled “Megamort Hills,” “Death Mountains,” “Hurt Range” and such, with a line of molehills near the top called “Great Northern Barrier.” Above this will be various warnings of danger. The rest of the Map’s space will be sparingly devoted to little tiny feathers called “Wretched Wood” and “Forest of Doom,” except for one space that appears to be growing minute hairs. This will be tersely labelled “Marshes.”

That is mostly it.

No, wait. If you are lucky, the Map will carry an arrow or compass-heading somewhere in the bit labelled “Outer Ocean” and this will show you which way up to hold it. But you will look in vain for INNS, reststops, or VILLAGES, or even ROADS. No–wait another minute–on closer examination, you will find the empty interior crossed by a few bird tracks. If you peer at these you will see they are (somewhere) labelled “Old trade Road–Disused” and “Imperial Way–Mostly Long Gone.” Some of these routes appear to lead (or have led) to small edifices enticingly titled “Ruin,” “Tower of Sorcery,” or “Dark Citadel,” but there is no scale of miles and no way of telling how long you might take on the way to see these places.

In short, the Map is useless, but you are advised to keep consulting it, because it is the only one you will get…. Further, you must not expect to be let off from visiting every damn place shown on it.

Reading entries like this makes me look at some of my own maps and cringe a little. As writers, sure, we need a layout of the setting so we know what’s where, but you know, when there’s a chunk of the map labeled with “Beyond Desert,” “Elsewhere Lands,” or “My Characters Don’t Go This Way So Ignore,” must one really include that map?

Don’t get me wrong–some maps are provide plenty of reasons to wonder upon the wyrd and fantastical. Colin Meloy’s Wildwood has a glorious map used in the story that not only intrigues the reader, but the young protagonist as well…

Who wouldn’t want to know what’s in that Impassable Wilderness? Most of the citizens of St. Johns Portland, actually, which adds a whole new layer of intrigue and potential magic to young Prue’s town.

All that we need is a reason to enter the Map. Give us a mission–whether it’s rescuing a child, uncovering an object, finding a truth, a treasure, a love–and we will take on a place no matter how absurd its Map is.

For all we want, be we readers or protagonists, is a reason to go on a journey.

Now granted, that Journey may seem a little absurd, as Jones points out…

JOURNEY is of course your Tour. No discovery or action can take place in Fantasyland without a good deal of traveling about. This is in the Rules. The Tour will be set up so that you will find at the outset you need to go to a CITY on the other side of the continent. Once there, you will find you need to go to the extreme south. And so on. You can count on the worst conditions for doing so. (See HARDSHIP, which the Management seems to find synonymous.) (See also LANDSCAPE, ROADS, and TERRAIN, of which you will see lots.) (Oh, and HORSES, which you will have to ride, BOOTS, which you will need when your Horses are dead, and DARK LORD, who will be trying to stop you every mile of your journey.)

…but that doesn’t make the Journey any less beloved or memorable.

How are your own journeys into the Wyrd and Wonder-full going? Be sure to share in the comments below! And don’t forget my historical fantasy novella Night’s Tooth will be FREE tomorrow through Monday (May 15-18). If you know anyone who loves bounty hunters with a touch of magic set in the Wild West, please guide their reading journey to my corner of Fantasyland. x

Having read Jean Lee’s ‘Fallen Princeborn: Stolen‘ I was really looking forward to this, and I wasn’t disappointed.

This is a vivid and immersive little novella, where magic and murder abound in the gritty and desperate old ‘wild west’. The realistic setting and surreal characters collide in a strange and utterly intriguing way, making the reader anxious to know more of this unfolding story.

Thanks for the review, Chris Hall!

Read on, share on, and write on, my friends!

My #Top20 #Countdown with #DianaWynneJones’ #Fantasy #Writing to #Celebrate #WyrdandWonder Continues…with an important #writetip for #kidlit #storytelling

Soooooo my puppet plans for the day went so-so. Each kid had a snit at some point: Blondie in making the puppets, Bash in writing his play, and Biff in performing for his family. Still, the kids had TONS of fun at various points of the day creating their robots, rockets, and superheroes. We also took breaks to watch the ultimate puppet show, The Muppet Show. The episode with John Cleese is always a favorite!

I also had a lovely chat with long-time friend, Anne Clare. It always lifts the spirit to connect with an old friend and fellow creative who adventures with teaching and parenting at home as I do. Be sure to stop by her site and say hello!

This week we also found the library that contained the last book to Blondie’s current fav series: Last Dogs by Christopher Holt. She’s found a lot of escape in this series, and I didn’t want to cut off her escape time by missing one of the books.

Escape is very important in times like this, and I hope you each have found that beloved book to transport you out of the current chaos (feel free to share it in the comments below!). I’m excited the stories I’ve written have helped others escape; nothing helps me reset like escaping into my fantasy writing. Diana Wynne Jones also considered fantasy stories to be a delightful bit of escape and adventure for children, but she also reminds writers that fantasy is much more than that for children. Through fantasy, children discover how to be their best selves.

From Writing for Children: A Matter of Responsibility

…many writers, not only those who say imagination drives you mad, get the wrong idea. They assume that because a thing is “made up” it is unreal or untrue (disregarding the fact that any kind of story except the most factual biography is always “made up”). They see a child reading a fairy story, or constructing his or her own fantasy, and they at once conclude that the child is retreating into make-believe simply to get comfort in a melancholy situation.

Fantasy certainly does provide comfort–and who is not entitled to a little comfort if they can get it? For those who need that, it is the mind’s perfect safety valve. But a child reading, say, a fairy story is doing a great deal more. Most fairy stories are practically perfect examples of narratives that fit the pattern of the ind at work. They state a problem as a “what if” from the outset. “What if there were this wicked uncle? That evil stepmother who is a witch? This loathsome monster?” Stated in this way, the problem (parent? bully?) is posed for the widest possible number of people, but posed in a way that enables the reader to walk all around it and see the tights and wrongs of it. This uncle, witch or monster is a vile being behaving vilely. As these beings will invariably match with an actual person: parent, sibling, schoolfellow, what a child gains thereby is a sort of blueprint of society. Reading the story, he or she is constructing a mental map–in bold colors or stark black and white–of right and wrong and life as it should be. Turning to the cruel parent or schoolfellow, where right and wrong are apt to be very blurred, this child will now have the mental map for guidance.

An important part of this mental map is that the story should usually have a happy ending–or at least an ending where justice is seen to be done to villains and heroes alike. This is again part of life as it should be. The mind, as I have said, is programmed to tackle problems, joyfully, with a view to solving them…it is important that the blueprint instructs them to aim as high as possible.

If you bear in mind these responsibilities as you write, you need have no fear that any child will mistake the blueprint for the actual world. Children recognize the proper workings of the imagination when they are allowed to see it and may quite well remember your story, joyfully and gratefully, for the rest of their lives.

As you all continue on your adventures through the fantastic, I hope you’ll take a moment to remember the authors who inspired you with their monsters and warriors, and how those stories brought you here, to your Wyrd and Wonderful place, to create a new world of monsters and warriors to inspire a new generation of readers drawing up their own blueprints to becoming their best, their brightest, their most unique selves.

Read on, share on, and write on, my friends!

#MothersDay and a #Top20 #Countdown with #DianaWynneJones’ #Fantasy #Writing to #Celebrate #WyrdandWonder!

To all Moms and Those Who Mother: A Blessed Mother’s Day to You!

So you may think that as a mother, I would spend this post gushing about my kids.

Erm…nah.

I talk about those little hoodlums enough. Besides, Blondie turns 10 in a few weeks, and I’m bound to get her on around then to talk about fantasy adventures she loves.

So let’s shove the kids into a room with trucks, dragons, and “cutelys” (Biff’s latest stuffie animal crew, of which he’s the zookeeper and it’s all undeniably adorable) so that you and I can take a moment to realize it’s the month of Wyrd and Wonder. Huzzah!

Once I discovered this amazing celebration of all fantasy reads, I just had to jump in. Before this month, my kids’ only knowledge of Diana Wynne Jones was the Ghibli adaptation of her beloved Howl’s Moving Castle. When I finished reading the lovely little mystery Basil of Baker Street, I asked them what they’d like me to read next for lunchtime. They gave answers involving puppies, robots, and spaceship schematics.

Nnnnope! Time to visit the Queen of the Fantastic. Not with Charmed Life–I don’t need the boys accusing Blondie of draining their life force (or vice versa). And no, I didn’t take them to Howl’s castle. I’ll share an analysis of the chosen story later this month. 🙂

In the meantime, I thought it’d be fun to celebrate Wyrd and Wonder with favorite snippets of Jones that highlight her craft and humor. I love love LOVE Reflections on the Magic of Writing and The Tough Guide to Fantasyland, so I’ll be sharing highlights from these books every day over the next…hmmm…let’s say for twenty days or until I finish the chosen story with my kids, whichever comes first. Shall we start with a fitting entry for Mother’s Day? Indeed! Yes, one that instructs Tourists of Fantasyland to be wary of those mothers of fantastical nations, the Queens.

Queens ruling in their own right are rare, but they do occur. When they do they are:

  1. Totally useless because dominated by a male lover or COUNCILLORS, or both.
  2. GOOD, but incapacitated by MAGIC or scruples or both, in the most extreme cases, this Queen will sit on her throne perpetually in a state of blanched preservation. Tourists requiring favours of her will need only one look to know that here is something else they have to put right before they can get on with the real business of the Tour. When rescued such Queens can put things in order with commendable briskness.
  3. Good. This Queen will be a MAGIC USER and terribly conscientious. In her case the Tour will reveal something highly amiss with either her COUNTRY or the whole continent. The Queen will often have to join the Tour to put this right (see SAVING THE WORLD). You will have to spend the Tour worrying about the Queen’s safety.
  4. Old-fashioned bad. This kind of Queen is totally in control. She has everybody terrified of her, possibly through Magic. And, again possibly through Magic, she will be beautiful…Her Country will be the most abject and oppressed of any on the Tour. Since she is very cruel, this will not bother her at all.
  5. A bad mother. This Queen is really ruling for her young son (see CHILDREN), but she will be so anxious to go on ruling that she will be bringing the lad up to be wholly dependent on her. This Queen is a dangerous sentimental bitch, because she will claim that everything she does is for the sake of her Child. She will try to POISON anyone who gets in her way. Only a powerful AMULET will help you here. Naturally no Tourist will want to have anything to do with this Queen, but it will usually be necessary to release the young KING from her clutches before you can proceed on the Tour. The local God may well insist on it.

Oh, it is going to be sooooooo fun sharing these! I hope you find Jones’ words a source of fun and inspiration as you create your own story-worlds.

Speaking of story-worlds, I’ve thrown my own tales into the Wyrd and Wonder celebration!

My Historical Fantasy novella Night’s Tooth will be FREE May 15th-18th, and my YA Fantasy Novel Fallen Princeborn: Stolen will be just 99 cents over May 22nd-25th

Night’s Tooth is about as about as gritty a story as you can get and Jean Lee is just the woman to deliver it. Her world building and sense of timing deliver a heightened sense of tension and you’ll find yourself holding your breath page after page. For those with a low suspense threshold, I recommend reading Night’s Tooth with all the lights on!

Thanks for the awesome review, P.J. Lazos!
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I typically read any kind of genre if the writing flows. But my favorite tends to be the YA fantasy and YA paranormal. Because of what I do for a living (oncology nurse), it is refreshing to read something that takes me far from this reality and into an alternate, believable time and place.

The heroine, Charlotte Aegir, is perfectly flawed. So, while the storyline and the world-building is so creative and imaginative, and steeped in faerie, Charlotte’s flaws and rough edges are also so true and…well, real, giving this dark fantasy novel a genuine emotional core—a beating heart—that we humans can relate to.

Amazon Review

Thanks so much for reading this slapdash post written while Bo and the boys race along with Bandit down the highway with Smokey on their tails. I hope you’ll come back for the upcoming journey through craft and Fantasyland–be sure to share your own celebration of all things fantastic in the comments below, too. Let’s spread the word that spring’s the time for Wyrd and Wonder!

Read on, share on, and write on, my friends!