#writerproblems: #characterdeath in #storytelling (Part 1: Noooo, Billy!)

You know the scene.

The kind that makes you go, “NOOOOOOOOOO!” because a beloved and/or cool character is about to die.

Every time. Seriously, every time I see PredatorI say, “Nooo, Billy!” at the screen. As a member of the audience, I’m invested in seeing the characters’ survival against the Predator. I want to see the characters’ skill sets aid them in overcoming the conflicts and obstacles that await them before the journey’s end.

This can be said as a reader of any high-stakes story, really. Look at a few big SFF series for examples. We want Captain Kirk and his crew to survive. We want Harry Potter and all his friends to survive. We want the Fellowship of the Ring to survive. We want Katniss Everdeen and her loved ones to survive. We want Luke Skywalker and his friends to survive.

We know these people are fictional, but there are facets of these characters that connect within us. This makes us care about them, so of course we go “NOOOOO!” when Dumbledore is struck down by Snape, when Prim and dozens of others are bombed by a device made by the Katniss’ oldest friend, Gabe.

And then…

darthvadernooo

…and then there are the deaths that just don’t feel necessary.

Now I just want to pause here that I’m talking about this as both a reader and a writer. I get that pain and consequence have to occur in a high-stakes story. You can’t threaten death without delivering at least a little bit of death or you risk hollowing out the stakes.

What bothers me as a reader and worries me as a writer are those unnecessary character deaths. You know you’ve encountered stories with this problem. That’s why I showed the aforementioned Predator clip of Billy. Billy, the biggest and buffest bad-ass of Dutch’s team, stops on the tree-bridge to face the Predator. Why?

xqbict878a3zOn screen, we’re not given a reason apart from MANLINESS. Just look at him, stripping down and cutting his own chest. It’s the ultimate bad-ass standoff!

Only in the story, it’s not the ultimate bad-ass standoff. That’s for Dutch (also stripped down) and the Predator.

So why did Billy have to die?

As a “reader,” I could shrug to “noble sacrifice,” except no other death has bought the survivors time or advantage. Billy would know that. I could also shrug to “acceptance,” since earlier in the film Billy says, “We’re all going to die.”

But as a writer, I think I really know why.

It’s because you can’t have an ultimate bad-ass standoff between TWO good guys and a bad guy. Plus, in terms of physique, Billy and Dutch are an equal match. Heck, I think Billy could have beaten Dutch in arm wrestling.

So Billy had to die.

hta_animated-book-cover_catching-fire_02It feels like when there has to be a bit of death in the story, writers sometimes choose the character most similar to the protagonist. Take Finnick Odair from the Hunger Games trilogy: he’s strong, knowledgeable, another survivor of the Hunger Games (also: pretty). We meet him in Catching Fire, grow connected to his personality and backstory, root for him when he gets married….aaaaand watch him die on the assault on the Capital. Now it can be argued his arc’s complete, so the audience knows who he is. SOMEone’s got to die in a war; his death will have the strongest emotional impact while primary heroine Katniss can continue on.

Fine. Fair enough. At least Finnick got to die on page/screen, UNLIKE BILLY.

Notice how after all his bad-ass preparation, we never get to see Billy fight the Predator. We just hear his anguished scream, and know he’s dead.  Such off-screen deaths drive me nuts. Harry Potter and the Deathly Hallows is guilty of this, too, both in book and on film, when it comes to characters like Professor Lupin and the Auror Tonks. They die during the battle at Hogwarts while Harry’s elsewhere, so we never see their final moments. They’re just dead.

Wow, I went off longer on this than planned. Dammit, Billy, you got me all wound up!

I get that I have to accept beloved characters dying. I just want those deaths to MATTER. You bet your ass I cry when Beth dies in Little Women. I bawl when Clint Eastwood’s character Walt is shot in Gran Torino. I refused to believe Hercule Poirot was really dead in Curtain until I went online for evidence to prove otherwise…and couldn’t find it. Even Dobby, that goofy little house-elf Dobby, had me sobbing both while reading and watching Harry Potter and the Deathly Hallows. I hated that these characters had to die.

But their deaths help spur the protagonists–and the narrative–forward. Without their deaths, there is less at stake; therefore, there is less concern for the characters.

Now I have waaaaaay more to say about character death, but Bo’s up and given me the giggles by saying, “Billy will always be in the chopper of your heart.” Yes, yes he will!

So let’s pause to talk. Is there a story with a character death that really frustrates you? Should I kill more characters in my own books?

Lastly, be sure to stay tuned to my monthly newsletter. Big changes are coming, and I don’t want you to miss out!

Read on, share on, and write on, my friends!

JeanLee-nameLogoBoxed

#lessons Learned in #worldbuilding for #writing #fiction: #Annihilation by @jeffvandermeer

You know how last week I insisted that writers have to make themselves take a break? 24 hours after posting that, I ended up in the hospital. A month of not really sleeping mixed with flu culminated in an inability to breathe or see while driving my kids from school. Nothing like a trip in an ambulance to get one thinking about one’s priorities.

So, after a weekend of Bo telling me to sit still, Bash snuggles, Blondie stories, and Biff reading ad nauseum about trucks, I’m…still kinda sick, but not, you know, idiot-sick.

Seriously, people: take breaks.

This year, I wanted to dedicate a chunk of my “Lessons Learned” posts to an element of writing dear to my heart, one that can make or break a story set in a land not our own: world-building.

91SrDcfzkkLIn a way, Jeff VanderMeer’s Southern Reach trilogy takes place on our humdrum Earth (or does it? Dunh dunh DUUUUUNH). Something has come to Earth and transformed a stretch of coastal landscape in the United States. It has created a border. It does not let what is inside return…unless it wishes to. And those that return are never the same.

Annihilationthe first book of the series, strictly focuses upon the twelfth expedition into beyond the border into the place now labeled Area X. Here is where the world-building plays to Vandermeer’s favor. He needs to make Earth unearthly. He needs to engage and invest the readers into exploring this place.

He accomplishes this with the first paragraph:

The tower, which was not supposed to be there, plunges into the earth in a place just before the black pine forest begins to give way to swamp and then the reeds and wind-gnarled trees of the marsh flats. Beyond the marsh flats and the natural canals lies the ocean and, a little farther down the coast, a derelict lighthouse. All of this part of the country had been abandoned for decades, for reasons that are not easy to relate. Our expedition was the first to enter Area X for more than two years, and much of our predecessors’ equipment had rusted, their tents and sheds little more than husks. Looking out over that untroubled landscape, I do not believe any of us could yet see the threat.

Let’s dissect this a little. Look at that first line: “The tower, which was not supposed to be there.” Already, our narrator has come upon something unexpected. “Plunges into the earth“: I love that word choice of “plunges.” A strong action, driven action, and yet not violent, as opposed to “pierces” or “penetrates.” The terms for the landscape fit our narrator, whom we learn in the next paragraph is a biologist.  The paragraph itself ends on two contradictions: “untroubled landscape” is certainly not what one would think of when it comes to an otherworldly invasion on our planet. “Could yet see the threat” counters the “untroubled” while also agreeing with the first line of a tower not meant to be there.

One paragraph in, and we already have a sense of what is both familiar–“black pine 51ZMTRrWB8L._SX331_BO1,204,203,200_forest,” “marsh flats,” etc–and what is foreign–“the tower.” VanderMeer utilizes natural details readers can easily visualize while “plunging” a singular uniqueness into the scene, an entity guaranteed to taint all the “normalcy” around it, therefore turning the entire scene into something abnormal.

I’d like to share two other paragraphs, both from the first chapter, that further build on this natural/unnatural mix of detail.

Far worse, though, was a low, powerful moaning at dusk. The wind off the sea and the odd interior stillness dulled our ability to gauge directions, so that the sound seemed to infiltrate the black water that soaked the cypress trees. This water was so dark we could see our faces in it, and it never stirred, set like glass, reflecting the beards of gray moss that smothered the cypress trees. If you looked out through these areas, toward the ocean, all you saw was the black water, the gray of the cypress trunks, and the constant, motionless rain of moss flowing down. All you heard was the low moaning. The effect of this cannot be understood without being there. The beauty of it cannot be understood, either, and when you see beauty in desolation it changes something inside you. Desolation tries to colonize you.

So many sensory details are given here. The middle of the paragraph provides the pretty visuals with the moss and the trees, but the water detail unsettles you, doesn’t it? Because “normal” water isn’t still like that. VanderMeer also pulls a smooth move on readers with the moaning line. He begins the paragraph with it, but then spends time on other details before returning to the moaning, as if to show us the “normal” touches that are once again infected by the singular foreign element. The last line of this paragraph is a killer-subtle bit of foreshadowing, as you’ll see in the next paragraph from later in the chapter.

The biologist and another member have ventured into the tower, where they find words written on the wall. Those words are made of living organisms. Here VanderMeer makes use of his narrator’s skill set to build a world inside a word:

So I stepped closer, peered at Where lies the strangling fruit. I saw that the letters, connected by their cursive script, were made from what would have looked to the layperson like rich green fernlike moss but in fact was probably a type of fungi or other eukaryotic organism. The curling filaments were all packed very close together and rising out from the wall. A loamy smell came from the words along with an underlying hint of rotting honey….I leaned in closer, like a fool…someone tricked into thinking words should be read…Triggered by a disturbance in the flow of air, a nodule in the chose that moment to burst open and a tiny spray of golden spores spewed out.

I think you know where this is going: something gets into the biologist, something she does her damndest to hide from the others.

In this paragraph you get a taste for the level of natural detail our narrator takes in, one who has the experience to see and understand what is natural to Earth’s ecology, and what is not. As readers, we are gripped by the mystery of Area X–as Vandermeer planned, I’m sure. Even though I haven’t given you the whole chapter, the fact that “fernlike moss” is growing to create not only words, but cursive words in English, should be enough to send a shudder through you. Something foreign is here, and yet knows enough to communicate with our own language. It has taken what we thought unique to humanity, and transformed it into something new, just as it has with everything previous expeditions have left behind…including the expeditions themselves.

You’ll have to read the book to appreciate that last point.

VanderMeer’s balance between the relatable and the alien sensory details is spot-on throughout the trilogy. In the first chapter of the first book, where this balance is at its most precarious, Vandermeer takes the greatest care in luring readers to follow him, lulling them with the familiar, until the subtle strange beneath the black glass water floods the way back and we have no choice but to enter the tower, and descend further into his world.

Your own world need not be built from scratch. Dig your fingers deep into the earth and build the trench to set your land apart. Claw out the flora and fauna. Now, with all set before you upon this table, what shall fill your world? What will your readers know, and what will they look upon with a stranger’s eyes, wide and watchful?

#Writing #Music: Vangelis

 

Blade_Runner_posterAccording to Bo, one of the queer bits of my sci-fi/fantasy upbringing was its lack of Blade Runner. “You watched Dr. Who, Star Trek, Star Wars, Highlander, Dune, but NOT Blade Runner?

I admit, it seems strange Dad wouldn’t have watched it at some point. Maybe the cut available at the time really stunk–last I checked, there’ve been five different versions released. But this isn’t about all the various tellings of one story. A brief Internet search reveals that topic’s been talked to death and beyond. My focus turns to that which begins and ends the story, that which has not been altered: the music.

Vangelis (Evangelos Odysseas Papathanassiou) is a figurehead in the world of electronic music. Sure, everyone loves his song from Chariots of Firebut truly, it’s his work on Blade Runner that proves to the world just how beautiful, captivating, and overwhelmingly powerful synthetic music can be.

So often synthesizers are used as a cheap alternative to an orchestra, but when it comes to Vangelis’ score, I think the massive variety of sounds and sound-textures would dilute the power of his music. There is unity in the synthetic, how all stems from the same source, yet branches out into so many different pitches, rhythms, and tones, that one still experiences an orchestra without the orchestra. And really, what other approach could better fit a movie about replicants hiding as real, living creatures?

You don’t know any of this in the beginning of the film, of course. In the beginning you have but a world: a city-scape that spills over the horizon, rusted and littered with fire-flares and lights more numerous than the stars. The opening zither-like run pulls us over the threshold. Rhythm isn’t as important here; we’re not rushed through the world, but rather allowed to float in awe. Harmonies move slowly as another synthesizer dances about like windchimes. The music does not intimidate, but it does not necessarily welcome, either. Reverence is the unspoken price to pay.

But for all the wonder in the beginning, the ending is where I set the repeat button. There’s no sense of wonder, no eye-opening as we experience with the opening track. No, here we are running, forever running with the rhythms slowly building, a new sound added every time. A timpani-like sound pounds, and the snare drum, a rare bit of “real” instrument in all the synthetic, has a peculiar tap at the end of each arc, almost like it’s clicking in reset to start anew. It’s not a melody of hope, nor of despair. There’s no certainty here. This is survival’s song.

Don’t let your characters gawk at their setting for long, for all is not well beneath the glittering surface. Press them onward, through the grime and fire, to that which all creations desire more than anything: the chance to live.

Blade-Runner-1982-SS03

Extra versions, in case my chosen links don’t work outside the U.S.: