#lessons Learned in #worldbuilding for #fiction: #TheCall by Peadar Ó Guilín

In my previous world-building study, I noted the mix of normal and abnormal details to help create an other-wordly atmosphere in Jeff Vandermeer’s Annihilation. Nature is the focus of such details, as someone or something is altering the environment.

Not all stunning stories have to dwell on the environment, however. Sometimes a writer can build the world with pieces of society, of the “normal” one experiences when moving about in daily life. In Peadar Ó Guilín’s  The Call, that normal is, well, pretty f’d up. But a girl like Nessa isn’t going to let the new normal of her world dictate when she dies: not the doctors who want to put her to sleep because she has polio, or the Sídhe who hunt all of Ireland’s adolescents in the Grey Land.

To look at how Ó Guilín builds this “normal,” I’m going to focus on the first ten pages of the novel.

Page 1: “She knows nothing about the Three Minutes yet.” This second sentence starkly contrasts the first line about Nessa turning ten and overhearing her parents argue. That’s a pretty bland normal–kids hear their parents argue all the time. But what is this “Three Minutes”? The fact it’s capitalized tells us that whatever this is, it’s important. It’s something worth arguing over. The rest of the page tells us parents are desperate to hide the Three Minutes from all children under ten. Why? We have to keep reading.

Page 2: “Oh for Crom’s sake.” What ten-year-old says this? Biff and Bash are eager to cram “poop,” “patoot,” and “pee pee water” into as many conversations as possible. I’ve heard a few kids Blondie’s age say “damn,” “shit,” and even one “bitch.” But never “Crom.” Does this have to do with where she lives? We don’t know the place yet.

“This is the first hint of the fear that will never leave her again; that will ruin her life as it has ruined the life of everybody in the whole country.”  Okay, something is definitely wrong in this country. There’s a desperation among adults to keep kids as innocent as possible. Referencing pagan deities instead of the common God when cussing. The Three Minutes must be pretty nasty. But what is it? We have to keep reading.

Page 3: “She has never asked herself where all the teenagers were.” Now we’re genuinely unsettled. That’s a huge chunk of population utterly absent, and not just from a town, but from a country. What in Sam Eliot is going on?

“But if she refuses to let the doctors put her to sleep, this is the future: Sometime during her adolescence, the Sídhe will come for her, as they come these days for everyone. They will hunt her down, and if she fails to outrun them, Nessa will die. Before we were unsettled, but now we’re downright scared. Not only is euthanizing disabled children considered both logical and preferential to letting them live, but all children at some point must be prey to some group. If you don’t know what the Sídhe are, you can gauge by Ó Guilín’s choice of the phrase “they come these days for everyone” that this group is damn powerful. The chances of human beings having that kind of grip on an entire country’s psyche is possible, but something about Nessa’s “hysterical, horrified” screaming when told about the Three Minutes says we’re not dealing with our normal human villainy.

Page 4: “Everything is old and everybody is old too.” Nessa is at a bus station, where old folk stand guard, sell tickets, drive the bus, and so on. Ó Guilín points out Nessa and her friend Megan are the only youths there, again to emphasize how little young blood there now is in this environment.

“The tired engine burps fumes of recycled vegetable oil so that everything smells deep fried.” Not only is this a great sensory detail, but it also builds on the previous hint about everything being old. Why would the bus be operating on vegetable oil? If the bus looks ready to fall apart, then surely new buses can be built, right?

Page 5: A big, middle-aged police sergeant waits by the bus, brandishing an iron needle four inches long…he swabs it with alcohol and jabs it into the arm of everybody getting on….”My apologies! Iron’s supposed to hurt them.” As far as we’re told, everyone around Nessa looks pretty normal. Whatever these Sídhe are, they have the capability to look like us. Damn.

When Megan steps up to face the needle, the sergeant makes extra sure she’s no spy. She takes the iron well enough, but the second he withdraws it, she kicks his feet from under him and twists his arm up behind his back so that the adult, twice her size, is on his knees before her. Kid fighters have been in stories for a while, but this is a very blatant disregard for the adult authority in society. I love this touch: so many adults in this environment are elderly and withered. They’ve been utterly inept at stopping the Sídhe from doing whatever they do to kids, so the kids have to take it on themselves to be the violent warriors in order to defend themselves.

Page 6: Shortly after Lifford, they roll over a bridge into what used to be Northern Ireland. Nobody cares about that sort of thing anymore. The only border recognized by the Sidhe is the sea that surrounds the island from which they were driven thousands of years before. No human can leave or enter. No medicines or vaccines or spare parts for the factories that once made them; nor messages of hope or friendship; nothing. WHAM. Ó Guilín brings reality down like an ambush of arrows. This is why everything is so old. This is why there are no young people from elsewhere. And what’s better (for the reader) and worse (for the characters) is the motive Ó Guilín gives in one line: “the island from which they were driven thousands of years before.” Ireland was theirs, until the humans took it.

What enemy could be more terrible than one that’s ancient, magical, and really, really angry?

Page 8: “We’ve had a Call,” she cries. “Driver! You have to reverse! Reverse!” A boy vanishes from the bus, and the Three Minutes begins. If the bus does not reverse to where the boy vanished, what happens? Considering the panic of the driver as his passengers direct trailing traffic to go around them for the reversal,  it must not be good.

The boy’s body reappears and thumps down hard onto the floor. Nessa is relieved to see that it’s not one of the really awful ones. Okay, I have to leave out Ó Guilín’s description, because when he continues describing what “isn’t” awful, it just makes me shiver with what does constitute as “awful.” Let me just promise you that the boy–and Megan’s reaction to him–make you as a reader determined to find out the breadth and depth of the Sidhe’s “sense of fun” (9).

Page 9: A few of the old people are crying and want to get off the bus, but it’s not like the early days anymore. They might disturb the body as they try to step over it, and that’s just not allowed…the Recovery Bureau agents [will examine] him properly in Monoghan. So this way of life isn’t just in Nessa’s town, or even county. This is a country-wide deal, with the government just as invested as everyone else to figure the Sídhe out.

Page 10: The Sídhe stole him away for a little over three minutes, but in their world, the Grey Land, an entire day has passed, panic and pain in every second of it. With this revelation of the time difference we get a taste of the horror it means to be Called for the Three Minutes. Surviving anything horrific in our reality for three minutes is hard enough–hell, the inability to breathe or see while driving kids home from school  was f’ing agony, and that was without being chased by vengeful hunters. So now we know that these kids can’t just run for three minutes–they have to be capable of outrunning, out-hiding, and outwitting these Sídhe for an entire day and night. What can we humans possibly do to prepare young people for this kind of torture?

We have to keep reading to find out.

As tempting, as “easy,” as it is to simply explain how our story’s world operates, we must remember that readers open our books to experience a piece of life in motion. Life doesn’t pause, pop up a screen, and run a slideshow explaining how things work. We have to catch the snippets of lessons as we can, and pray to the gods we didn’t mishear. As you blaze the trail through your story, consider where such snippets may be placed, be it in a hero’s school book, a symbol under a rock, or in the mouth of a bat. Make the lessons and discoveries worth the hunt.

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After you answer The Call, where will you stand: for humanity, or for the Sídhe? The Invasion, Ó Guilín‘s latest chapter about the Sídhe of the Grey Land, is now available in the UK from Scholastic. It comes to the US March 27th. 

#lessons Learned in #worldbuilding for #writing #fiction: #Annihilation by @jeffvandermeer

You know how last week I insisted that writers have to make themselves take a break? 24 hours after posting that, I ended up in the hospital. A month of not really sleeping mixed with flu culminated in an inability to breathe or see while driving my kids from school. Nothing like a trip in an ambulance to get one thinking about one’s priorities.

So, after a weekend of Bo telling me to sit still, Bash snuggles, Blondie stories, and Biff reading ad nauseum about trucks, I’m…still kinda sick, but not, you know, idiot-sick.

Seriously, people: take breaks.

This year, I wanted to dedicate a chunk of my “Lessons Learned” posts to an element of writing dear to my heart, one that can make or break a story set in a land not our own: world-building.

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In a way, Jeff VanderMeer’s Southern Reach trilogy takes place on our humdrum Earth (or does it? Dunh dunh DUUUUUNH). Something has come to Earth and transformed a stretch of coastal landscape in the United States. It has created a border. It does not let what is inside return…unless it wishes to. And those that return are never the same.

Annihilationthe first book of the series, strictly focuses upon the twelfth expedition into beyond the border into the place now labeled Area X. Here is where the world-building plays to Vandermeer’s favor. He needs to make Earth unearthly. He needs to engage and invest the readers into exploring this place.

He accomplishes this with the first paragraph:

The tower, which was not supposed to be there, plunges into the earth in a place just before the black pine forest begins to give way to swamp and then the reeds and wind-gnarled trees of the marsh flats. Beyond the marsh flats and the natural canals lies the ocean and, a little farther down the coast, a derelict lighthouse. All of this part of the country had been abandoned for decades, for reasons that are not easy to relate. Our expedition was the first to enter Area X for more than two years, and much of our predecessors’ equipment had rusted, their tents and sheds little more than husks. Looking out over that untroubled landscape, I do not believe any of us could yet see the threat.

Let’s dissect this a little. Look at that first line: “The tower, which was not supposed to be there.” Already, our narrator has come upon something unexpected. “Plunges into the earth“: I love that word choice of “plunges.” A strong action, driven action, and yet not violent, as opposed to “pierces” or “penetrates.” The terms for the landscape fit our narrator, whom we learn in the next paragraph is a biologist.  The paragraph itself ends on two contradictions: “untroubled landscape” is certainly not what one would think of when it comes to an otherworldly invasion on our planet. “Could yet see the threat” counters the “untroubled” while also agreeing with the first line of a tower not meant to be there.

One paragraph in, and we already have a sense of what is both familiar–“black pine forest,” “marsh flats,” etc–and what is foreign–“the tower.” VanderMeer utilizes natural details readers can easily visualize while “plunging” a singular uniqueness into the scene, an entity guaranteed to taint all the “normalcy” around it, therefore turning the entire scene into something abnormal.

I’d like to share two other paragraphs, both from the first chapter, that further build on this natural/unnatural mix of detail.

Far worse, though, was a low, powerful moaning at dusk. The wind off the sea and the odd interior stillness dulled our ability to gauge directions, so that the sound seemed to infiltrate the black water that soaked the cypress trees. This water was so dark we could see our faces in it, and it never stirred, set like glass, reflecting the beards of gray moss that smothered the cypress trees. If you looked out through these areas, toward the ocean, all you saw was the black water, the gray of the cypress trunks, and the constant, motionless rain of moss flowing down. All you heard was the low moaning.

The effect of this cannot be understood without being there. The beauty of it cannot be understood, either, and when you see beauty in desolation it changes something inside you. Desolation tries to colonize you.

So many sensory details are given here. The middle of the paragraph provides the pretty visuals with the moss and the trees, but the water detail unsettles you, doesn’t it? Because “normal” water isn’t still like that. VanderMeer also pulls a smooth move on readers with the moaning line. He begins the paragraph with it, but then spends time on other details before returning to the moaning, as if to show us the “normal” touches that are once again infected by the singular foreign element. The last line of this paragraph is a killer-subtle bit of foreshadowing, as you’ll see in the next paragraph from later in the chapter.

The biologist and another member have ventured into the tower, where they find words written on the wall. Those words are made of living organisms. Here VanderMeer makes use of his narrator’s skill set to build a world inside a word:

So I stepped closer, peered at Where lies the strangling fruit. I saw that the letters, connected by their cursive script, were made from what would have looked to the layperson like rich green fernlike moss but in fact was probably a type of fungi or other eukaryotic organism. The curling filaments were all packed very close together and rising out from the wall. A loamy smell came from the words along with an underlying hint of rotting honey….I leaned in closer, like a fool…someone tricked into thinking words should be read…Triggered by a disturbance in the flow of air, a nodule in the chose that moment to burst open and a tiny spray of golden spores spewed out.

I think you know where this is going: something gets into the biologist, something she does her damndest to hide from the others.

In this paragraph you get a taste for the level of natural detail our narrator takes in, one who has the experience to see and understand what is natural to Earth’s ecology, and what is not. As readers, we are gripped by the mystery of Area X–as Vandermeer planned, I’m sure. Even though I haven’t given you the whole chapter, the fact that “fernlike moss” is growing to create not only words, but cursive words in English, should be enough to send a shudder through you. Something foreign is here, and yet knows enough to communicate with our own language. It has taken what we thought unique to humanity, and transformed it into something new, just as it has with everything previous expeditions have left behind…including the expeditions themselves.

You’ll have to read the book to appreciate that last point.

VanderMeer’s balance between the relatable and the alien sensory details is spot-on throughout the trilogy. In the first chapter of the first book, where this balance is at its most precarious, Vandermeer takes the greatest care in luring readers to follow him, lulling them with the familiar, until the subtle strange beneath the black glass water floods the way back and we have no choice but to enter the tower, and descend further into his world.

Your own world need not be built from scratch. Dig your fingers deep into the earth and build the trench to set your land apart. Claw out the flora and fauna. Now, with all set before you upon this table, what shall fill your world? What will your readers know, and what will they look upon with a stranger’s eyes, wide and watchful?

Lesson Learned from 2017’s #TheMummy: Don’t Put the Dark Universe Before the Story.

22552559_10159496649920346_2837675341111443380_nThis week I recruited a certain special someone to help cover this particular post. Bo’s been a fan of the Universal Monster films since childhood, so when Universal announced a “Dark Universe” series of monster films, we…weren’t that thrilled.

We first discuss what kind of character would have been a far more fitting choice for introducing an audience to this “new” universe.

Next, we go into the film/book industry’s obsession with investing in a story series instead of standalone stories. It gets us going on a comparison between the beginnings of the 2017 film vs. the 1932 version with Boris Karloff.

I then jump to the ending, and Bo patiently works me through my agony of an Egyptian god being defeated solely by Tom Cruise being Tom Cruise. “The Power of Cruise Compels You!”

So, as writers, what can we learn from this film? Bo reflects on this cautionary tale of a cinematic debacle.

Aaaand my recorder gave out. 🙂 Bo and I manage a little sum-up before it dies again.

Do not make the same errors in your story-world as these Dark Universe creators: don’t let the Power of Cruise compel you to think of the universe’s marketability instead of simply telling a good story.

Thank you all for listening this Halloween weekend. Think I should have Bo come back again?

 

Tone Deaf

Long, long ago, the ever-lovely lady Shehanne Moore and her hamster brood nominated me for The Respect Award.

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Such a reward requires questions answered, which I hope I can take out of order, since the questions led me to think some thinks that aren’t entirely respect-related, and this is a run-on sentence, so I best likely stop, shouldn’t I?

Who do you respect the most?

Now this I can confidently answer: my friend RachelShe dedicated herself to God’s Calling back when we were teenagers, and had been teaching in a two-room school in a small Nebraska town for ten years when a brain tumor wrapped its tentacles around her brain stem. Again. And again.

Yes, she’s been under the knife three times. She struggles to speak and walk. She may never be able to hold up her head again, since her neck muscles have atrophied. She had to step down from the ministry, never to return.

Now this would be the point where, at least I think, you give God the finger and tell Him to piss off. I gave my life to YOU, and You give me THIS. Fuck. You.

Nope. Not Rachel. She’s still determined to live on her own once the therapists give the okay, and tutor children. She looks to God, and hopes.

To lose your body and mind for months and struggle to find footing outside that which you’ve known all your life…to go through all that, and not lose faith…

Damn.

What is respect and what does it mean to you?

Right, so this question is weird for me to answer, and I’m not even sure why. My initial thought is: 4th Commandment. Honor the elders, and so on. Believe you me, that was instilled in we pastor’s children at a tiny age. I’m 34, and I STILL can’t refer to my friends’ parents by their first names despite their requests. Hell, I called my father-in-law “Sir” until Blondie was born. First names are informal, see. Respect starts with the address.

Listening, too. Listening is respectful. Visiting the old lady down the street because she goes to our church, sitting in a room shaded by thin white gauzy curtains, a room the shade of canned peas with that carpet and furniture that seemed to sap color and spoil it on the spot, the air heavy with cats who died years ago–

–and listen.

Not that I remember what she said. Respect is a lot of show at times. I learned that quickly: situate the body, say the right words, and inwardly back away. Away from the eyes and senses, and fly, over and through the firmament. Land in a world I build one rock at a time. Get back to work.

Nowadays, I DO listen. Hard. It’s the faith in the words of others where respect transforms into a weapon, the most valuable weapon I have. So many of you have only known me through my words. You met me here, befriended me here. For the few who’ve known me before I started this online venture, you know I love you, but you KNOW me. Your friendship and kindness put this syrupy taint on the comments you give on my writing. I’m compelled to purse my lips and think, you’re too sweet, you’re just saying that because you’re my friend…

For those who’ve met me here, your words come completely of your own volition. You would feel no need to say something unless you wanted to say what you really thought.  For so, so long, I always took a compliment as “I’m just doing God’s duty,” “you’re just being nice,” “you don’t really know me.”

But you do know me. You have given such outpourings of thoughts and ideas on your writing, and I’m compelled to give them back, and this sharing of sparks sets all the dark woods ablaze, burns away the black fog, sending it hissing in retreat. The stars reflect our sparks, we are the true lights of the heavens–

Respect is what I use to hack at the self-doubt. Because I respect you, I should believe you in what you say. And if you say, in no uncertain terms, that I am meant to do what I do, well then. Time I respect, and therefore defeat, that which holds me down.

What do I respect about myself?

This is the work-in-progress part. One of the reasons I held off on answering Shey’s questions is because I didn’t know how to answer this one. Lucky for me I hit a milestone not too long ago.

In the past few blogs I’ve mentioned my decision to finally try fiction again: a Middle-Grade fantasy story based on Michael Dellert’s Matter of Manred series. I’ve been posting my freewrites on my facebook page to help deal with my fear of sharing fiction. If I can be okay sharing the extremely rough stuff with others, then putting polished scenes out shouldn’t be so terrifying.

Once I finished Michael’s #13WeekNovel protagonist prompts, I started to work on the setting. The first freewrite didn’t go too terribly, even with the history gaps…

When I wake up, I smell old dung and hay. Scratched from the wool. Redo the braid that at least holds some hair back.

I have to share a room with Nutty, who snores, by the way. I’ve asked for a spot in the barn loft. Nope, not proper.

Damnation.

At least I only need this space to piss and sleep.

Speaking of…

Oh…it is so, so tempting to empty it upon her. My hand actually steadies at the thought. But then the whole room would smell.

Ah, well. Not worth it.

Best to dump just after Fiachna passes….There. That’s dumped.

And with Fiachna’s morning curse at my window, it’s time for the kitchen.

Down the stairs—watch it, the third from the bottom creaks, so best to leap down. White walls, we have one large tapestry made by Dud’s mother before she died. Saffir is Nutty’s mom, the one still around. She’s got her own in the works. Funny how each focuses on the kids: baby Dud’s discovery of an ermine nest on this one. How nice of the family to donate their lives and live in posterity as Father’s coat.

Not sure what Saffir’s making, though Nutty’s in the corner. Probably her talking to birds. Or ghosts. They’re both a touch off, if you get me.

I smell elderberries and hyssop from the fields. Hops, dandelions, and yarrow.

Our furniture is simple, for Father’s tastes are pretty functional which, really, is all this thorp can afford. Not that I mind. One thing, though: the mantle over the fireplace tells a story. It’s a battle of ____. My grandparents fought alongside Terrwyn against ______. They all three survived, but I’m told my grandmother was besot by nightmares ever after. Terrwyn had a hand in helping with Father’s upbringing, and in one of my grandmother’s final lucid moments, promised to keep an eye on him ever after. I can’t believe she would have stayed here otherwise as some lowly tinker.

Not that she sees herself as lowly. And no one would be foolish enough to call her that. And if someone did, Cinaedh would slice his manhood off.

Strange how Father came from such strong people, and can surround himself with good people.

And still be such an ass.

But I’m a middler, and the child of no one special in his eyes. My opinion is of little worth here.

So let’s go into the kitchen, where herbs hang from the beams and there’s always water hot for tea. Grab yourself some elderberries. Watch the spout, it’s got a chip there.

Here. This doorway? This, this is the best view of the thorp. The front door just takes you to a wide circle of thatch roofs and buildings that are old, but solid. Aberfa’s pottery workshop’s the newest thing, and even that’s several years old now.

That’s why I always come out from here. Demman doesn’t mind, so long as he didn’t want the bench for himself.

Watch the grass and flowers bend with the breeze downward. Follow with the slope to the River Aurnia. There’s the mill at the outermost point of the thorp, aaaaand, yes, that’s Aberfa with Bryn, the lady miller. You can bet master miller Pyrs is already in there, loading grains. Kids aren’t quite awake yet—you’d hear them arguing.

I don’t really dwell on the mill when I’m out here. I don’t dwell on the thorp at all, really.

I dwell on that, past the River Aurnia. See that? The Woods of Irial. No, it’s not mystical, or full of beasts, or the gateway to Annwn. It’s just far-reaching. Some smaller thorps are even inside it, and its southernmost, according to the drymyn, is this little place called Bailecrwth.

That’s where I’m going to go to find my mother’s family, if there are any left to find.

And south of them is the Beaumains tribe. They are the reason my mother fled and found herself here. They are the reason Father found my mother, took her, and put my creation into the works.

Dour talk for sunlight transforming the field into gold shimmers and diamonds from the dew. You’d think the sweet sharpness would ease my tongue.

Well it doesn’t.

Every day, I look past this thorp to the place I need to go, for I have a blood-feud that must be resolved. I refuse to carry this with me to the grave. They wronged my mother. Their sins drove me into existence.

They have to pay.

61MFCKK6V4LLife called: teaching, mothering. It took a few days before I could return to Seosaim. Initially blank, so I opened my copy of Brother Cadfael’s Herb Garden and let the flowers inspire me.

It starts with eglantine.

Beautiful, aren’t they? Sweet as apples, and pleasing to the eye.

Banon, Dud’s mother, planted them here along the fence. Not sure why the fence; it doesn’t exactly keep anyone out, being vines and posts, but it’s a fine thing. Gentle, like she was. I’ll see Father out here sometimes, look upon this living boundary, and tear up.

She must have been quite a woman, to make a man like him cry.

So, down the slope. Let’s open the gate. Don’t worry, the vines are flexible.

The river’s quite full of fish—trout, mainly. A few leeches. Turtles—watch for them. Don’t step on the Alkanet—you’ll put Nutty and Saffir out. They insist on it for their faces.

The tumain keeps a few fruit trees on the edge of Irial. I’m honestly not sure who planted them—the trunks have this look of gnarled veins like the jeweler Cranog, but I don’t think pear and cherry trees came along on their own. Once I heard Father telling Dud that his proper namesake planted them to honor the river goddess. Not sure what this fruit has to do with her. Do gods eat?

Further in, when we’re brave, we can get the Damson fruit. I used to enjoy going in there…and then the…

Damn you hands, STOP SHAKING

The Cat-Eyed Man. I’ve told you about him.

I refuse to let the miller’s children go in there anymore without an escort, being me. They know what I did, so they always want me along when they go past the eglantine. Even Dud won’t bother with the woods, and HE is the one who’s supposed to hunt. So Fiachna’s left to scrounge up game whenever Father decides to teach the hapless twit how to hunt.

Me? I go in.

I go in alone. My hands may shake, throw my body into a quake, but I. will. Enter. Part of revenge is fearlessness. One can’t be afraid of meeting one’s own death. One can’t be afraid of looking evil in the eye, and pulling that eye out with one’s own fingers.

Follow me here.

Hmph.

I didn’t like it.

Something felt wrong.

The…voice. DAMMIT, the voice was missing.

I sent it to Michael, and he agreed that the tone had changed. “Maybe you’re exploring a new aspect of her character.”

I read it through again, tried to apply Michael’s suggestion to the feeling around the words, but no. No, it was wrong.

This wasn’t Meredydd. Not Mer at all. Where did she go?

And all the old panic came back, the failed WIPs of the past because the voice never. fucking. stuck. Years of looking, trying, finally getting, and then….gone.

And here I’m barely a month in, and already going tone-deaf with Mer. She’s not pretty with words. She’s 16, and she’s an overlooked, unwanted middle-child in her home. She’s cocky. Stubborn. Angry. Kind to some, yes, but even they can’t always handle her. Such a girl would never, EVER talk like this.

No.

No, I’m not going deaf. Not this time.

Michael suggested going back to the early freewrites, where Mer’s voice was clearest.

I listened to him, listened to myself, and…

Well?

Are you coming?

The damson trees grow a ways in. You carry the basket. I’ve got my dagger, and I keep a staff in the woods, just in case. Easy enough to hide, wood in a wood.

Why should anyone else find it? No one will go in here but drunken men and the miller’s children, and none will go in on a dare, or without me.

That’s right. Me. Ever since the Cat-Eyed Man, everyone else in the thorp sees the woods of Irial and thinks, “Get Mer.” Gods, I think this is the only way I matter around here…Demman likes to call me the Honey Girl with the Barbed Tongue because I give him plenty of grief whenever he asks me to fetch some.

Yes, that’s why I have this bucket. Hush, I can reach my dagger easily enough.

It’s all about duty…watch the leaves, there. And don’t step there, it’s a bit of a small sink hole…the roots of the fruit trees have done strange things to the soil. It’s always moist, ready for planting. Not sure why, the river’s back quite a ways. Could be the trees. Fychan said once that if something ever happened to tumain, we could all live in the woods and never need for shelter. The leaves, you can see them, are as large as a mare’s hooves. You should see this place come autumn, when the green is burned over with reds and oranges, lots of orange. Damnation, but I miss the autumn, and the smell of the sap for tapping.

Sorry. I get very lost in feeling here.

For all the niceness back there…yes, there…with the flower fence and smoking chimneys, it’s not home. It’s never felt like home. At least in the workshops I’ve been useful—Aberfa lets me keep her company, and Terrwyn will tell stories when I help her haul wood for fires. But this…what is Seosaim but a place where I was nursed and let loose, like the runt of a litter?

DON’T STEP THERE. Can’t you pay attention? You’re going to attract the wolves, walking like that. By the gods, just…no, walk on front of your feet. Your toes. Yes, like that. Pish and shit, you’re worse than Terrwyn, and she’s the one with the iron leg.

Yes, there are wolves in this wood. I think some wild dogs, too…Luc saw a pack a month or so ago and insisted they were too small to be wolves. No one listened to him, of course, but I’m a generous soul DON’T TOUCH THAT. Don’t you know poison oak when you see it? Ye gods, you’re dim. Feel like I should have you on a leash.

Where was I? Oh, yes, being generous. I am. I’m a wonderful listener, and let Luc say all he saw. Don’t underestimate those children. For all their bickering, they’re extremely quick, observant, and smart. Braith nearly made off with twenty gold coins from a merchant once because he was too dull to notice his money chest opening and closing. And I’m not even going to start on Drys. He’s either going to be a master thief, or a master…hmm. Assassin, if he ever gets the taste for blood. Either way, he’s never going to stay on the sunny side of the law.

Finally…you can feel we’re in the woods proper now. Everything’s got a touch of water to it. I like that feeling, that life-feeling of water in the air I breathe, the grass I touch. The sun can’t reach here, the trees are so thick. The whole world’s dark and soft. And here, in this place, my hands don’t quite shake as bad. Maybe there’s a dark magic here, and that darkness knows my intentions, and allows me to steady myself and practice.

Care to see?

Pish, we have time, set yourself down. Pick the centaury—that nettle-like plant there—take up a few chestnuts, and let me move.

Ah….I miss having good hands.

What do you mean, stalling? I am NOT stalling. We have all morning to fetch the honey from the Black Glen—Druce named it—no not the Messor, the Constable, the one who actually WENT there—and the name stuck. What a gods-awful name. Oh, no, a black place, how frightful…

They didn’t SEE the Cat Man. They didn’t SEE how the blackness, like this, like a cave the moment after someone blows out the candle. They didn’t THAT seeping out from him or the stag, how it overtook the stag from the inside out, how it transformed trees into serpents, fingers, all a part of him, abiding him, and not the gods of nature.

And you didn’t see it either, so if I want to practice some moves before we go to THAT place, then I’M GOING TO BLOODY WELL PRACTICE. Shut up and eat your chestnuts.

I ended there, and felt different. Strange, a good strange.

I had listened to myself, believed myself, and it paid off.

I was starting to respect my instinct.

I could get used to this.

Markee's

Lessons Learned from NaNoWriMo 2015

  1. It helps to have a very vivid view of the opening. The concept of writing 50,000 in thirty days isn’t quite so daunting at the outset when you can start without writer’s block.
  2. There are characters, and then there are the cut outs you know will have to have things to do at some point with the plot but that ain’t happenin’ in this thirty days. Yay literary abandon!
  3. Dialogue tags? Who needs dialogue tags?
  4. Some scenes feel horrible as you write them. Write’em anyway. You may discover a fantastic bit of dialogue or visual that would have never appeared otherwise.
  5. The world building may look like a three-year-old with blocks, but hey, it’s still standing.
  6. If you remember the clues for the mystery, awesome. If not…well, that’s what footnotes are for.
  7. Focus on the scenes you can really, REALLY see. Piddling around with filler may boost the word count, but face it: you’re avoiding the hard stuff in that plot arc. Stop screwing around and muck through it.
  8. So your protagonist is starting to sound like an antagonist? Go for it. That kid sounds more like a teenager? Ta da! The miracle of puberty works wonders. Don’t be afraid to just switch up a character or an event.
  9. It helps to have a very vivid view of the ending—all the more reason to crack on and GET THERE.
  10. Remember, it’s not like anyone but you will have to read this draft. The folks of NaNoWriMo call it “thirty days and nights of literary abandon” for a reason. Don’t worry about form, strictures of genre and narrative. Just let the story go where it wants. Like a toddler’s antics with finger paint, you will see a massive mess at the outset, but some beauty, too. Imagination. Unexpected contrasts that just seem to work somehow. Trust me: the mess is worth it.

Lessons Learned from Diana Wynne Jones: Simple Terms Can Have Magical Meanings

18488119._UY200_One of the plights of fantasy, speculative, sci-fi, magical realism, and whatever other subgenre marketing has made up, is LANGUAGE. I am not speaking of strong writing, or believable dialogue. I’m talking terms.

When one’s creating worlds, or altering the one we’ve got, there may be a temptation to mess about with how things are named. If you have the creative wherewithal to study language, dialects, poetics and the whole shebang, then go with Godspeed. I, however, am an impatient sod, and want the story up and on the screen as quickly as possible. Who has time to (shudder) study terminology?

Diana Wynne Jones’ work reveals a very clever solution to this problem: take terms with which readers are familiar, and twist their meaning. Not a lot—just enough to give readers a real-ish sense of an unreal concept. Here are some examples from various works. Perhaps after reading these you’ll discover there is a simpler, more effective approach to terms in your world that will allow you to tell a story rather than explain it.

FARM: the portion of society a magical being controls, such as crime, transportation, or music. (Archer’s Goon)

AYEWARDS/NAYWARDS: in a multi-verse, these refer to the which worlds are strong in magic, and which are not. For instance, to move “naywards” is to move into worlds where magic has but a weak presence. (Deep Secret/The Merlin Conspiracy)

DEEP SECRET: a piece of an extremely powerful spell (Deep Secret)

RAISE THE LAND: to call up a dragon made of magically potent land. (The Merlin Conspiracy)

FIELD OF CARE: the area which one of magical ability must tend and protect. (Enchanted Glass)

REIGNORS: tyrannical rulers of the galaxy (Hexwood)

SEVEN-LEAGUE BOOTS: magical shoes that will help one cover miles in just a step. (Howl’s Moving Castle)

51ZHL-Yn+0L._SX328_BO1,204,203,200_MAGID: one who administrates the flow of magic to influence global events for the good throughout the multiverse (Deep Secret/The Merlin Conspiracy)

As you can see from this wee list, Jones’ terms are nothing exotic, but common and rooted in everyday knowledge. Yet their magical application makes them unique. Even Magid, which may sound otherworldly at the outset, has the same root as “magistrate.” That term will register in readers’ heads, and they won’t be confused when they learn what a Magid does.

If you are world building or altering, think carefully on your terms. Rather than splicing together all sorts of rad-sounding syllables to form words NO one will understand, consider using the common tongue. You may find some magic there whose simplicity will remain with readers long after the book is closed.

Click here for more on Diana Wynne Jones.